oo, back to the topic here, heres something thats always been as big a headache as making the bdat for an island: Knights, Ops, and Gods.
going to use zoric as an example threwout this post.
each zoric has had 100-150 players. of those players, many of them have been around for well over 6 months. you know from seeing when your on which ones are active, you also know which are good, bad, etc from hearing complaints, seeing them help, etc. but, how do you know which to give power to? if you op, god one of them, then others will say stuff like "if he's an op i should atleast be one too because i've been around longer", bit might be true, it might not be. but the main problem is that usually thiers many, many people wanting to be a knight, op, or god,m and many many people that would be worthy at the job. but an island doesen't really need more then a few ops. as long as thiers 1 or 2 on at any time it'll be good, and usually then thier not even needed that much.
for gods its even worse. 90% of the players made god on zoric have gone inactive and rarly logged in. i think gods on nearly all islands do that after about a week. even the most active ones players become inactive gods after a week. if a god wont be on, then thiers not even a need for them to be a god, right?
another thing to worry about with ops, gods, etc is command usage. will they abuse thier commands? will they listen to the rules you make? will you have the patience and desire to look threw the command logs every day and ask them about every command they do to make sure it was good to do it?
when you find a solution to having ops and never making anybody angrey, jealous, or upset, please tell me
*me is now thinking of making people be a knight on one zoric before being allowed to be an op on the next one. maybe making them op 2 or 3 before having a chance at being a god