Zoric Reference Listing

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Zoric Reference Listing

Post by zaroba »

Reference guide for Zoric.
All stuff listed in this topic is either already added to the design of the world, or I figured out a way to add it. There may be minor changes to various lists (ie, buildings may be added, or items may be added to buildings or moved to different building), but for the most part this is will be pretty accurate when the world is released.



Econ Details
coming eventually
Last edited by zaroba on Sat Jan 17, 2015 11:23 pm, edited 5 times in total.
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Post by zaroba »

Building Specifics

Besides the listed items, all buildings demand some of the following: Power, Lube, Water, and Fert. Power is required for most buildings just to operate. Lube is required to prevent buildings form breaking down. Water is required by trees, farm crops, and some other buildings. Fert is used to boost the growth rate of trees and farm crops. The qtys needed are not based on production of items, instead they are based on how much the building is working. A farm with 200 crops will consume more water then a farm with 100 crops. A building with 4 running production lines will consume more power and lube then a buildign with 2 running production lines. A tree that is 50 years old will be larger then a tree that is 10 years old and thus require more water. A 2 year old cow wont drink (or eat) as much as a 10 year old cow.


Agave Cactus: A tree - Harvestable by players, grown from a seed
Produces: Agave Leaves
Building Materials Needed: seed

Alder Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed: seed

Animal Pen:
Demands: Water, Cattle Feed, Pig Feed, Sheep Feed, Poultry Feed
Produces: Fertilizer, Dairy Cows, Beef Cows, Pigs, Chickens, Sheep
Building Materials Needed:

Apple Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs, Apples
Building Materials Needed:

Ash Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Banyan Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Cocoa Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs, Cocoa Beans
Building Materials Needed:

Coffee Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs, Coffee Beans
Building Materials Needed:

Crop Field:
Produces: Barley, Hops, Raw Rice, Rye, Spices, Sugarcane, Vegies, Wheat
Building Materials Needed:

Cyprus Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Hen House: Put chickens in and collect their eggs every day. More chickens = more eggs. Just be sure to keep them fed and watered.
Demands: Chicken Feed, Chickens
Produces: Eggs
Building Materials Needed:

Juniper Bush: A tree - Harvestable by players, grown from a seed
Produces: Logs, Juniper berries
Building Materials Needed:

Lemon Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs, Lemons
Building Materials Needed:

Lime Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs, Limes
Building Materials Needed:

Maple Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Milking Facility: Put cows in and milk them daily. More cattle = more milk, just be sure to keep them fed and watered.
Produces: Logs
Building Materials Needed:

Mimosa Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Oak Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Orange Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs, Oranges
Building Materials Needed:

Palm Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Pine Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Rubber Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs, Raw Rubber
Building Materials Needed:

Scots Pine tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Sycamore: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Willow Tree: A tree - Harvestable by players, grown from a seed
Produces: Logs
Building Materials Needed:

Log Cabin: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

house 1: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

house 2: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

house 3: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

house 4: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

house 5: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

Corp Mansion: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

Mansion 1: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

Mansion 2: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

Mansion 3: A place to live, a place to prepare your meals
Produces: edible food and drinks
Building Materials Needed:

Automation Upgrade Factory:
Demands: Screws, Machinery Parts, Circuit Boards, Sheet Metal,
Produces: Assembly Line, Automated Machinery, Computer control
Building Materials Needed:

boat factory:
Demands: Screws, Body Panels, plywood, Plastics, Boat Engine, Wire, Silicon
Produces: Boxed Boat, Boxed speedboat
Building Materials Needed:

Body Fabrication Center:
Demands: Screws, Sheet Metal, Plastics, Glass, Silicon,
Produces: Body Panels
Building Materials Needed:

Engine Factory:
Demands: Screws, Aluminum Ingots, Wire, Plastics, Steel Ingots, Sheet Metal
Produces: Bi-Plane Engine, Boat Engine, Car Engine, Helicopter Engine
Building Materials Needed:

Farm Upgrade Fac:
Demands: Screws, Wire, Silicon, Nails, Sheet Metal, Pump, Lumber
Produces: Fert system, Irrigation System, Field Expansion
Building Materials Needed:

Machinery Fac:
Demands: Screws, Wire, Silicon, Rubber, Plastics, Aluminium Ingots, Steel Ingots,
Produces: Machinery Parts
Building Materials Needed:

Oil Refinery:
Demands: Crude Oil
Produces: Gas Drum, Lube, Natural Gas, Petroleum, Tar
Building Materials Needed:

plane factory:
Demands: Screws, Wire, Body Panels, Advanced Plastics, Sheet Metal, Heli Engine, Biplane Engine
Produces: Boxed Heli, Boxed Biplane
Building Materials Needed:

Plastics Factory:
Demands: Petroleum, Silicon
Produces: Plastics, Advanced Plastics
Building Materials Needed:

Small Windmill: A simple windmill that produces power. Cannot be upgraded. When weather is scripted it's output will depend on wind stength.
Produces: Power
Building Materials Needed:

Large Windmill: A windmill that produces power. When weather is scripted it's output will depend on wind stength.
Produces: Power
Building Materials Needed:

Solar Plant: A solar panel power plant. When weather is scripted it's output will depend on cloud cover.
Produces: Power
Building Materials Needed:

Simple Power Plant: Produces power by burning resources
Demands: Logs, Lumber, Coal, plywood
Produces: Power
Building Materials Needed:

Advanced Power Plant: Produces power by burning resources
Demands: Logs, Lumber, Coal, Gas Drum, Crude Oil, Natural Gas, Petroleum, plywood
Produces: Power
Building Materials Needed:

Production Upgrade Factory: Items used to upgrade buildings with more production slots
Demands: Screws, Wires, Machinery Parts, Rubber, Plastics, Sheet Metal
Produces: Still, Drill, Mine Digger, Production Line, Pump, Generator
Building Materials Needed:

Storage Upgrade Fac: Items used to upgrade the storage limits of buildings
Demands: Screws, Sheet Metal
Produces: Storage Yard, Storage Tank, Storage Warehouse
Building Materials Needed:

Vehicle Factory:
Demands: Screws, Wire, Plastics, Body Panels, Car Parts, Car Engine
Produces: Boxed Camaro, Boxed Dodge Ram, Boxed Rio
Building Materials Needed:

Vehicle Mod Fac: Increase the speed of your vehicle
Demands: Screws, Wires, Rubber, Advanced Plastics, Sheet Metal, Car Parts, Machinery Parts
Produces: Tune Up, Turbo Charger
Building Materials Needed:

Vehicle Parts:
Demands: Screws, Rubber, Plastics, Advanced Plastics, plywood, Steel Ingots
Produces: Boat Parts, Plane Parts, Car Parts
Building Materials Needed:

Light Brewery:
Demands: Barley, Hops, Juniper Berries, Sugarcane, Rye, Rice
Produces: Keg of Beer, Keg of Gin, Keg of Rum, Keg of Vodka, Keg of Sake
Building Materials Needed:

Hard Brewery:
Demands: Spices, Apples, Wheat, Agave, Barley
Produces: Keg of Absinthe, Keg of Brandy, Keg of Moonshine, Keg of Tequila, Keg of Whiskey
Building Materials Needed:

Brick Factory:
Demands: Cement
Produces: Bricks, Cinderblocks
Building Materials Needed:

Cement Mixer:
Demands: Sand, Gravel, Slag, Quicklime
Produces: Cement, High Performance Cement
Building Materials Needed:

Crop Mill:
Demands: Wheat, Rye, Sugarcane
Produces: Flour, Rye Flour, Sugar
Building Materials Needed:

Electronics Factory:
Demands: Wires, Silicon, Plastics, Glass, Copper Ingot
Produces: Circuit Boards
Building Materials Needed:

Hardware Factory:
Demands: Steel Ingot
Produces: Case of Rivets, Case of Screws, Case of Nails
Building Materials Needed:

Kiln:
Demands: Sand, Limestone, Raw Rubber
Produces: Glass, Quicklime, Silicon, Rubber
Building Materials Needed:

Meat Processor:
Demands: Dairy Cow, Beef Cow, Pigs, Chickens, Sheep
Produces: Raw Beef, Raw Pork, Raw Chicken, Raw Lamb
Building Materials Needed:

Metal Fabrication:
Demands: Steel Ingots, Plastics
Produces: Sheet Metal, Wires, Girders
Building Materials Needed:

Rock Crusher:
Demands: Boulders, Stone Blocks, Cement, High Performance Cement, Bricks, Cinderblocks
Produces: Gravel, Sand
Building Materials Needed:

Roofing Factory:
Demands: Nails, plywood, Sheet Metal, Tar, Rivets, Screws
Produces: Roofing, Steel Roofing
Building Materials Needed:

Lumber mill:
Demands: Logs
Produces: Lumber, Plywood
Building Materials Needed:

Stone cutter:
Demands: Boulders
Produces: Stone Blocks, Gravel
Building Materials Needed:

Smelter:
Demands: Bauxite, Iron Ore, Copper Ore, plywood
Produces: Aluminum Ingots, Steel Ingots, Copper Ingots, Slag
Building Materials Needed:

Mineral Mine:
Produces: Salt, Coal
Building Materials Needed:

Oil Derrick:
Produces: Crude Oil
Building Materials Needed:

Ore Mine:
Produces: Bauxite, Copper Ore, Iron Ore
Building Materials Needed:

Quarry:
Demands: Nothing
Produces: Boulders, Limestone, Sand, Gravel
Building Materials Needed:

Small Mine:
Produces: Iron Ore
Building Materials Needed:

Small Well:
Produces: Water
Building Materials Needed:

Water Pump:
Produces: Water, Springwater
Building Materials Needed:

Small Rainwater Collector:
Produces: Water
Building Materials Needed:

Large Rainwater Collector:
Produces: Water
Building Materials Needed:

Animal Feed Fac:
Demands: Wheat, Rye, Vegies, Barley, Grass
Produces: Poultry Feed, Cow Feed, Pig Feed, Sheep Feed
Building Materials Needed:

Bar:
Demands: Keg of Absinthe, Keg of Brandy, Keg of Moonshine, Keg of Tequila, Keg of Whiskey, Keg of Beer, Keg of Gin, Keg of Rum, Keg of Vodka, Keg of Sake
Produces: Absinthe, Brandy, Moonshine, Tequila, Whiskey, Beer, Gin, Rum, Vodka, Sake
Building Materials Needed:

Boat Slip:
Demands: Boxed Boat, Boxed Speedboat
Produces: Boat, Speedboat
Building Materials Needed:

Car Lot:
Demands: Boxed Rio, Boxed Dodge Ram, Boxed Camaro
Produces: Rio, Dodge Ram, Camaro
Building Materials Needed:

Farmers Market:
Demands: farm crops
Sells: Farm Crops
Building Materials Needed:

Fishing Shop:
Demands: plywood, Wires
Produces: Fishing Lure, Fishing Rod, Lobster Trap
Building Materials Needed:

gas station:
Demands: Gas Drum
Produces: Gas
Building Materials Needed:

Grocery Store:
Demands:
Sells:
Building Materials Needed:

Hardware Store:
Demands: Crate of Screws/Rivets/Nails
Produces: Box of Rivets/Screws/Nails
Building Materials Needed:

Helipad:
Demands: Boxed Helicopter
Produces: Helicopter
Building Materials Needed:

Meat Market:
Demands: Meats
Produces: Meats
Building Materials Needed:

Plane Display:
Demands: Boxed Biplane
Produces: Biplane
Building Materials Needed:

Brothel:
Demands: Keg of Absinthe, Keg of Brandy, Keg of Moonshine, Keg of Tequila, Keg of Whiskey, Keg of Beer, Keg of Gin, Keg of Rum, Keg of Vodka, Keg of Sake
Produces: Absinthe, Brandy, Moonshine, Tequila, Whiskey, Beer, Gin, Rum, Vodka, Sake
Building Materials Needed:

Strip Club:
Demands: Keg of Absinthe, Keg of Brandy, Keg of Moonshine, Keg of Tequila, Keg of Whiskey, Keg of Beer, Keg of Gin, Keg of Rum, Keg of Vodka, Keg of Sake
Produces: Absinthe, Brandy, Moonshine, Tequila, Whiskey, Beer, Gin, Rum, Vodka, Sake
Building Materials Needed:

Capacitor:
Stores: Power
Building Materials Needed:

Dry Warehouse:
Stores: Case of Nails, Case of Rivets, Case of Screws, Roofing, Sheet Metal, Steel Roofing, Keg of Absinthe, Keg of Beer, Keg of Brandy, Keg of Gin, Keg of Moonshine, Keg of Rum, Keg of Sake, Keg of Tequila, Keg of Vodka, Keg of Whisky, Fishing Lure, Fishing Rod, Lobster Trap, Advanced Plastics, Aluminum Ingots, Circuit Boards, Copper Ingots, Glass, Machinery Parts, Plastics, Steel Ingots, Wire
Building Materials Needed:

Fuel Silo:
Stores: Crude Oil, Gas Drum, Lubrication, Natural Gas, Petroleum, Tar, Raw Rubber
Building Materials Needed:

Grain Silo:
Stores: Barley, Cocoa Beans, Coffee Beans, flour, Hops, Raw Rice, , Rye, Rye flour, Salt, Spices, Sugar, Wheat, Poultry Feed, Cow Feed, Sheep Feed
Building Materials Needed:

Open Yard:
Stores: Sugarcane, Bauxite, Boulders, Bricks, Cinder Blocks, Copper Ore, Girders, Gravel, Iron Ore, Limestone, Quicklime, Sand, Silicon, Fertilizer, Coal, Logs, Lumber, Rubber, Stone Blocks, Slag, plywood, grass
Building Materials Needed:

Refrigerated Warehouse:
Stores: Milk, Lobster, Salmon, Tuna, Agave, Apples, Chicken Eggs, Pig Feed, Juniper Berries, Lemons, Limes, Oranges, Raw Beef, Raw Chicken, Raw Pork, Vegies, raw turkey, raw lamb, worms
Building Materials Needed:

Water Tower:
Stores: Water, Springwater
Building Materials Needed:

Specialty Warehouse:
Stores: Assembly Line, Automated Machinery, Computer control, Fert system, Irrigation System, Animal Pen, Field, Alcohol Still, Drill, Mine Digger, Production Line, Pump, Bi Plane Engine, Boat Engine, Boat Parts, Body Parts, Car Engine, Car Parts, Helicopter Engine, Plane Parts, Tune Up, Turbo Charger
Building Materials Needed:

Cattle Pasture:
Stores: Dairy Cows, Beef Cows
Building Materials Needed:

Aviary:
Stores: Chickens
Building Materials Needed:

Small Animal Pasture:
Stores: Pigs, Sheep
Building Materials Needed:

Prized Animal Pasture:
Stores: Up to 20 Prized Animals
Building Materials Needed:

Show Animal Nursery: Used to raise animals to show off in Animal Shows for prizes
Demands: Cattle Feed, Pig Feed, Sheep Feed, Poultry Feed
Building Materials Needed:

Storage Shed:
Stores: Up to 50 different items of any type except for foods and animals
Building Materials Needed:

Capacitor Fac:
Demands: Sheetmetal, Glass, Screws, petroleum, silicon
Produces: Storage Capacitor, Dead 100mw Capacitor, Dead 250mw Capacitor, Dead 1000mw Capacitor
Building Materials Needed:
Last edited by zaroba on Sat Jan 17, 2015 3:52 am, edited 3 times in total.
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Post by zaroba »

Skill Listing
All skills are for both building *and* working in buildings. For example, Blacksmith allows building a Smelter and the Smelter employs a Blacksmith. All buildings that offer jobs are set up this way except for Corperate Buildings (which are not yet scripted). Also, besides the skills being used for both building and working, *you* must keep the skills that your buildings require or else you will not be able to produce things in those buildings by yourself. For example, if you learn Blacksmith, build a Smelter, and then forget the skill, you will no longer be able to set up the Smelter to produce stuff. You will have to hire another player as an employee or building manager to do it for you.
Please note that buildings and skills that are italized wont be available until later in the world.

Blacksmith: Specializes in metal fabrication
Hardware Factory, Metal Fabrication, Roofing Factory, Smelter

Brewer: Specializes in brewing and serving alcoholic beverages
Light Brewery, Hard Brewery, Bar, Brothel, Strip Club

Butcher: Specializes in raising and butchering animals
Meat Processor, Meat Market, Animal Pen, Animal Feed Fac, Hen House, Milking Facility, Show Animal Nursery

Carpenter: Specializes in working with wood and consturcting simple buildings out of wood
Log Cabin, Houses 1-5, Lumbermill, Storage Shed, Small Windmill, Small Rainwater Collector

Clerk: Specializes in running retail stores to offer better distribution of products
Grocery Store, Hardware Store, Toy Store, Boat Slip, Car Lot, Helipad, Plane Display

Construction Worker: Specializes in constructing storage facilities
Capacitor, Dry Warehouse, Fuel Silo, Grain Silo, Open Yard, Refrigerated Warehouse, Water Tower, Specialty Warehouse, Cattle Pasture, Aviary, Small Animal Pasture, Prized Animal Pasture

Contractor: Specializes in constructing building additions
Automation Upgrade Factory, Farm Upgrade Fac, Machinery Fac, Production Upgrade Factory, Storage Upgrade Fac

Electrician: Specializes in running power plants for electricity production
Large Windmill, Solar Plant, Simple Power Plant, Advanced Power Plant, Electronics Factory, Capacitor Fac

Farmer: Specializes in crop production and processing
Crop Field, Crop Mill, Farmers Market

Fisherman: Skill required to build the fishing shop and required to go fishing or crabbing
Fishing Shop

Mason: Specializes in producing and working with stone and cement along with constructing simple buildings out of stone and cement
Mansions 1-3, Brick Factory, Cement Mixer, Rock Crusher, Stone cutter, fountain, pool, statue, Small Well, Tennis Court

Mechanic: Specializes in vehicle production
boat factory, Body Fabrication Center, Engine Factory, plane factory, Vehicle Factory, Vehicle Mod Fac, Vehicle Parts

Miner: Specializes in extracting minerals and ores from deep benieth the surface of the planet
Mineral Mine, Ore Mine, Quarry, Small Mine

Plumber: Operates Water utilities to supply fresh water for other businesses
Water Pump, Large Rainwater Collector

Scientist: A highly skilled worker who performs delicate operations.
Oil Refinery, Plastics Factory, Kiln, Oil Derrick, gas station, Weather Station
-I am undecided if the Weather Station will be buildable by players for added benefit. There will be a gov Weather Station used to measure the scripted weather after I script it.

Banker[/i]: Allows building and operating banks. Origional plans had called for player ownable banks complete with programmable fees and even bank cards to use instead of money, but no clue on if I will do this.
Bank

Corp Construction: Learned in the Corp HQ building. This skill is required to construct other corperation-only buildings. Corps wont be activated until later in the world as I have not yet planned out how to go about making them work the way I want. They may not be in the world at all.
Corp Mansion, Corp Car Fac, Corporate Building Mats, Corp - Ice Spire, Corp - Sand Spire

Teacher: Educator of the masses. Don't currently have plans to make schools buildable by players.
School
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Post by zaroba »

Items Details

not made yet
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Post by zaroba »

Understanding Farming

coming sometime
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Post by zaroba »

Understanding Production

The Production Line Status - Some of these status alerts depend on the building type and the level of Automation you have installed in your building.
Not Installed - You have not yet installed the production line for this slot
Producing item - The line is running correctly and producing item as it should. You may hit the Change QTY button to change the amount to produce. You must hit the Stop button to stop the line before you can set up new production.
Stopped - The line is not currently set up to produce anything.
Stopped - Space - Storage is full for the produced item. Production will automatically resume when space becomes available if you have Computer Control installed
Stopped - Mats - The building is out of one or more items needed to produce the selected item. Production will automatically resume when the required items become available if you have Computer Control installed
Stopped - Max Threshold - The set maximum qty in stock has been reached. Production will resume when the stock level decreases below the set Minimum qty In stock if you have Computer Control installed
Paused - You have the line manually paused. It will not run until you manually unpause it.
Finished - The desired qty of the desired item has been produced.

Broken Down/Clogged/Shorted Out - (Applies to everything except farms) The production slot is in need of repair and will not run until repairs are complete via the Maintenance menu.
Dirty/Weedy - (Applies to farms only). Percentage of dirt or weeds that is in the farm pen or crop field. Animal reproduction and health goes down as the percentage of dirt goes up. Crop reproduction goes down as the percentage of weeds goes up.
Last edited by zaroba on Fri Jan 16, 2015 7:35 pm, edited 5 times in total.
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Post by zaroba »

Vehicle rules, aging and damage

Vehicles
There are currently 7 vehicles to make (what they are may change)
Cars: Kia Rio, Dodge Ram, Camaro
Planes: Helicopter, Biplane
Boats: Boat, Speedboat

Vehicle Storage
There are only 2 buildings that you can store vheicles in. The Small Private Garage and the Large Private Garage. The Small Private Garage can be built by a Carpenter and can hold 10 vehicles. The Large Private Garage can be built by a Mason and can hold up to 35 vehicles. You can only have 3 vehicles in your inventory at once, and only different vehicles. You cannot carry two or three of the same vehicle at once.

Vehicles age over time
Once purchased, Planes and Cars age over time. Doesn't matter where you are storing them, they will still age. As they age, they will also slowly become damaged. Vehicles in your inventory will increase in damage faster then vehicles in storage. As cars and planes age, they will also look different. There are 3 vehicle models to represent each car and plane to show the level of damage they have. As a vehicle becomes more damaged, it will drive slower. If not in storage, the rate of damage will randomly increase and decrease after it reaches 75%. Once reaching 90% damage, there will be a chance the damage will jump to 100% causing it to fail completely. Once damage reaches 100%, the vehicle is lost and you will need to buy a new one. Older vehicles will also gain damage faster then newer vehicles. Vehicles that are stored in Garages will only increase in damage up to 50%. If a vehicle already has over 50% damage when being placed in a garage, the damage level will stop increasing. When going offline, any increase in damage for vehicles in your inventory will be recalculated when you re-enter the world.


Repairing
In order to preserve your vehicles, you must occasionally take them to a Repair Garage for maintenance and repairs. Take your car to one, open the repair menu in the Garage, and select how much to repair your vehicle. The cost of the repair will depend on how much the Garage owner decides to charge for each item needed. Older vehicles will cost more to repair then newer vehicles. Repair Garages can be built and worked in by anybody with the Mechanic skill. They must be stocked up with various items that are needed to repair vehicles. These items are used immediatly when a car gets repaired, so if a garage is out of a needed part, it may not be possible to fully repair a vehicle. The specific quantities of each item needed will be somewhat random.
Last edited by zaroba on Sat Jan 17, 2015 11:05 pm, edited 3 times in total.
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reserved for possible future use
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reserved for possible future use
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reserved for possible future use
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