Zion 3

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Mit
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Zion 3

Post by Mit »

Zion 3 is a slow, social economy world - play for a little while every so often - do a bit of building, set some prices, trade some stuff, maybe join in a crowfight.. then come back a day or two later when hopefully others will have traded with you. It takes a bit of brain-power :].

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Economy Setup
The economy functions much like previous Zions - Buildings produce every 5 minutes if they have an employee and space in the stockroom. Employees only get paid while the building is making stuff.
Minimum wage is 50d. Employee wage grant is 5d. (i.e. for an employee on minimum wage, 45d comes from the building investment, 5d comes from the 'government treasury'). 100 denari (d) = 1 sheckle (s). You can own up to 3 buildings ( + 2 homes ) and have 2 jobs.

You have to visit the world at least once every 2 weeks to keep your buildings and wealth.

Geography

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There are 4 towns on Zion 3 : Babylon, Farizal, Anhedonia and Wesboro. Each has a different environment and different natural resources nearby. Some buildings can only be built near to certain towns. (e.g. Oil Drills can only be built near Farizal, rubber plantations only near Wesboro ).

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Near to each town there are gathering spots where you can collect limited amounts of free wood, stone, limestone and clay.

Ports

There are ports on the north and south sides of the island through which you can earn some easy sheckles. You start with 100 export credits, and its up to you how much you use them on gatherable items for a leg-up at the start or save for more profitable items later on.

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(Final prices will vary).
Once you have sold 100 items to either port you will not be able to export any more.

Skills

There are 3 construction skills...

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and 6 job skills...

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Your first skill is free and learnt immediately. You can retain 3 skills at any one time, and it takes between a few hours and a few days (real-time) to learn a new skill.

Construction Process

Buildings have various placement rules (for instance, ore mines can only be built on the outskirts of Anhedonia). You first lay foundations by using the appropriate construction skill then construct the building by adding materials to it (Wood, Stone, Concrete or Girders, depending on the building type). You can invest money and set a 'Construction Wage' so that others can be paid to add materials for you. Obviously people will be more likely to do that for you if the wage is slightly above the cost of the materials.

Production Buildings and techtree

I'll write up a full tech tree at some point later as i figure some of you might enjoy exploring it first. Meanwhile, here's a partial snapshot of some of the ore and oil related industry..

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.. this continues (along with chains for rare earths, stone, limestone etc) into advanced buildings for rocket construction. Construct a rocket, and find an astronaut to fly it, to earn kudos points and galactic prestige.

Homes

You can build a couple of homes outside of the town centers for storing stuff in. Log cabin stores 100 items, Stone house stores 300 items.

Vehicles

All vehicles, including the default caveman have a carry capacity. (Cavie can carry 50 items). The full list of vehicles hasn't been finalised yet but will range from a tractor (faster than walking and can carry a bit more) to hover cars and haulage vehicles.

A few planes and things are included mostly for fun.

It will be opening Friday 19th December 2014, and there'll be prizes for the players with the most wealth and kudos on 30th December (and possibly each month afterwards).
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VDZ
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Post by VDZ »

To immediately get down to business, if anyone wants a killer deal for a cheap building, I have an Ore Mine for sale in Anhedonia at only 12 sheckles. I really wanted to sell it for 20 (because wood is expensive and it's quite an effort hauling two inventories worth of wood across half the world), but everyone is just too damn poor to afford 20 sheckles and I can't progress if I'm at my building limit.

Buy it before people become rich enough to afford a price of 20 sheckles or I'll sell it for what it's actually worth :)

EDIT: The economic situation has changed, and with no buyers I'm not gonna sell it for as little as 12s. Still on sale for 20s, but I may stop selling entirely once Metal Ore gets more in demand.
Last edited by VDZ on Sat Dec 20, 2014 12:47 pm, edited 1 time in total.
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VDZ
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Post by VDZ »

Gathering spot locations on Zion 3

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Thanks to ZyrVoX for helping me find them.
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zaroba
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Post by zaroba »

mit, collecting stuff lets you go over the 50 item limit
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morbydvisns
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Post by morbydvisns »

anyone found where the steel refinery yet?
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bijou666
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Post by bijou666 »

Very nice :)

Morvis even got himself stuck in a factory ;)
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Post by zaroba »

Reminds me of those 'dumb criminal' videos where somebody breaks into a store then can't get back out.
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VDZ
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Post by VDZ »

Right now, in addition to lacking money in the economy, we are lacking information on Zion. I have to admit I'm very hesitant to invest in anything (which would advance the economy) without knowing I'm not just wasting all the money I have.

For that reason, let's try to map out the economy of Zion together, noting which skills produce which buildings and which buildings produce which resources.

This is what I know right now:

------------Skills---------

--Building--

Carpentry - 5 sheckles
Builders' Yard - 75 Wood (stores stuff)
Log Cabin - 50 Wood (home)
Lumberyard - 40 wood (Wood)
Mine - 100 wood (Metal Ore or Rare Earths)
Plantation - 75 wood (Rubber)
Quarry - 100 wood (Stone or Limestone)

Masonry - 10 sheckles
Concrete Factory - 50 stone (Concrete) [req Aggregates and Limestone]
Engine Factory - 200 stone (Engines) [req Sheet Metal, Rivets, Oil]
Forge - 80 stone (Sheet Metal and Girders) [req Steel]
Manufactory - 200 stone (Aircraft Chassis, Vehicle Chassis, Aggregate) [req Sheet Metal, Wire, Rivets, Wood, Stone]
Stone House - 200 stone (home)
Workshop - 120 stone (Rivets and Wire) [req Steel]

Construction - 25 sheckles
Advanced Factory - 2000 girders (Rocket Engines, Rocket Bodies) [req Sheet Metal, Electronics, Industrial Electronics, Rivets]
Chemical Plant - 150 concrete (Chemicals, Plastics) [req Oil]
Fuel Station - 80 concrete ("Sells gasoline when supplied with oil")
Oil Drill - 50 girders (Crude Oil)
Oil Refinery - 100 girders (Oil) [req Crude Oil]
Rocket Lab - 1000 concrete (1. Rocket Fuel, 2. Command Capsules) [req 1. Oil, Chemicals, 2. Electronics, Plastics, Industrial Electronics]
Science Lab - 500 concrete (Electronics, Industrial Electronics, Rocket Components) [req ???]
Spaceship Assembly - 1000 girders (Rockets) [req Rocket Engines, Rocket Bodies, Command Capsules]
Steel Refinery - 50 concrete (Steel) [req Metal Ore]
Tyre Factory - 50 girders (Small Tyres, Large Tyres) [req Rubber]

--Job--

Miner - 3 sheckles
Ore Mine
Rare Earth Mine
Stone Quarry (not confirmed)
Limestone Quarry (not confirmed)

Lumberjack - 6 sheckles
Lumberyard
Rubber plantation

Factory Worker - 10 sheckles
[unknown]

Oil Worker - 15 sheckles
[unknown]

Engineer - 20 sheckles
[unknown]

Scientist - 40 sheckles
[unknown]

------------Buildings---------

Log Cabin
Stores 100 items

Lumberyard
Makes 20 Wood every 5 minutes for 0d (stock limit 300)
Employs Lumberjack

Ore Mine
Makes 10 Metal Ore every 5 minutes for 0d (stock limit 150)
Employs Miner

Rare Earth Mine
Makes 10 Rare Earth every 5 minutes for 0d (stock limit 80)
Employs Miner

-----Latest port prices----
As confirmed by Mit on Dec 22, 15:15 GMT.

Stone - 15d
Wood - 15d
Clay - 22d
Limestone - 22d
Metal Ore - 40d
Rare Earth - 40d
Rubber - 40d
Crude Oil - 90d
Steel - 2s50d
Sheet Metal - 3s
Sports Car - 130s
Helicopter - 700s

---------------------------

I'm not entirely sure about Lumberyard production, can anyone confirm it's correct?

Thanks to Morvis for the information on Masonry and Construction.
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morbydvisns
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Post by morbydvisns »

Something new:

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No items were added to my inventory, so I don't know what that's about

It popped up when i built thedabs' tyre factory by adding the girders, and then the building disappeared after opening the crate.
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morbydvisns
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Post by morbydvisns »

Dabs came in and layed another, and put hte girders in and it did the same thing again.

So we suspect this is a problem.
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Post by morbydvisns »

oh yea construction building item vs menu description doesn't match on everything.
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Post by Kirby »

Engine factory says it needs Rivets & Oil in the frontend, but adds Sheet Metal as a needed material in the "Set prices" menu...
Last edited by Kirby on Fri Dec 26, 2014 2:38 am, edited 1 time in total.
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Post by Kirby »

Another thing is for the Engine "Set price" menu is that Sheet Metal is being reported incorrectly (Engine says it buys 5 sheet metal at 52d each but the frontend says 1s55d).

Looks like the Sheet Metal price is looking at the price before it...If I set Wood in a Manufactory to 7d, Sheet Metal will also appear as 7d for a Vehicle Chassis (in the "Set price" menu). This also happens for a Aircraft Chassis and Engine.
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morbydvisns
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Post by morbydvisns »

This also has a discrepancy between the set price descriptor's chassis buy price listed for and the actual buy price in the building setup, but only for the tractor and the sports car.
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Post by morbydvisns »

In the light of the nature of the planet, I would like to request that the prize for this round be like a flinstone pedal car or something for the residents of the city which prevailed this challenge upon the planet's reopening. It's all too much of a team effort to be able for just one person to walk away with any prize.


Single-winner prize money should go to something like a shaman-potion-battle tourney or something ;)
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Post by Thedabs »

I agree with morv and second his proposal..
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Mit
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Post by Mit »

set price discrepancies & building main display missing the 3rd production item are fixed in 0.69.4. Construction materials inconsistencies fixed serverside now.

Mostly agree with your prize suggestion - if the winner wants to suggest a different prize such as those you mention, i'll happily oblige.

I've moved the end date to the 2nd Jan to give us chance to run these fixes a little longer and hopefully find a few more. I trust that's cool with all.
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Post by Thedabs »

Aircraft hangar continues to pay wages when nothing is being produced.
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morbydvisns
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Post by morbydvisns »

other buildings seem to be doing the same. paying without production.
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Post by Thedabs »

yeah...no one got the 20 exports credits on the 29th, and our buildings were milked dry of invest. I'm guess there will be a patch to fix these atrocities on the 3rd? :?
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