Internal scene ground plane is awfully shaky.

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morbydvisns
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Internal scene ground plane is awfully shaky.

Post by morbydvisns »

Software:Universal Client
Version Number:
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Location
internal scene
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Description:
Floor plane twitches like hell.
the cavern walls extend down below the floor, floor is drawn first in the hierarchy. It's like they're battling it out at the crossings. But it does seem to consume part of the tractor tires too.
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Steps to Replicate:
*enterscene %player% http://www.tuwr.net/morvis/Data/Models/ ... cave5b.uim
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Mit
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Post by Mit »

getting a 404 on that link. (sorry to so long to get round to testing it). Got another?
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morbydvisns
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Post by morbydvisns »

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Mit
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Post by Mit »

Thanks.

( Btw, as of 0.69.5 you should be able to use a local path to your UIM for easier testing - e.g. *enterscene Morvis C:\MyScenes\TestScene.uim . All referenced assets will need to be kept in the same folder )
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morbydvisns
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Post by morbydvisns »

yea i noticed that in the trello. Does it re-download them every time now, or do i still need to keep changing the filename?
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Mit
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Post by Mit »

floor is jittery because its so large - thats just something directx rendering and a 32bit z-buffer can't deal with so no something i can fix. Reduce the GroundPlane.atm to something more reasonable (e.g. 6000m x 6000m) and it should be fine.

Alternative approach would be to just model the floor into the cave system.

http uims will still be downloaded once and cached, so you need to change the filename to ensure others have the right version. When referencing a local file on your hdd theres no caching involved so you can just modify the same filename and reload it to see changes.
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morbydvisns
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Post by morbydvisns »

yea i just made it bigass to make sure it covered it all, but the one i'm working with now has a floor built into the cave mesh.
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