Software:Universal Client
Version Number:
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Location
internal scene
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Description:
Floor plane twitches like hell.
the cavern walls extend down below the floor, floor is drawn first in the hierarchy. It's like they're battling it out at the crossings. But it does seem to consume part of the tractor tires too.
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Steps to Replicate:
*enterscene %player% http://www.tuwr.net/morvis/Data/Models/ ... cave5b.uim
Internal scene ground plane is awfully shaky.
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
yea it's http://www.tuwr.net/morvis/Data/Models/ ... cave5u.uim now =)
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
floor is jittery because its so large - thats just something directx rendering and a 32bit z-buffer can't deal with so no something i can fix. Reduce the GroundPlane.atm to something more reasonable (e.g. 6000m x 6000m) and it should be fine.
Alternative approach would be to just model the floor into the cave system.
http uims will still be downloaded once and cached, so you need to change the filename to ensure others have the right version. When referencing a local file on your hdd theres no caching involved so you can just modify the same filename and reload it to see changes.
Alternative approach would be to just model the floor into the cave system.
http uims will still be downloaded once and cached, so you need to change the filename to ensure others have the right version. When referencing a local file on your hdd theres no caching involved so you can just modify the same filename and reload it to see changes.
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am