Release Notes 0.67.5 -> 0.67.7

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Mit
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Release Notes 0.67.5 -> 0.67.7

Post by Mit »

[version] 0.67.5
- delallmap command (and the world ed menu options that use it) now replicates out to all clients who see the change immediately
- changed the way *settings -> landscape -> land height scale is interpreted so it makes sense (bigger numbers now mean bigger scale)
- Added a new downloadable texture slot for the autoroad textures
- increased the max player height limit
- changes to the landscape height scale are now actioned immediately on the client
- better view of water at low lods
- buildings/trees etc are now automatically repositioned when landscape height scale is changed
- various space UI rearrangements
- made the explosions nicer if you shoot a space station
- removed space player list if you're the only one in the star system
- configurable colours in namesfile for custom sky, lighting colours etc
- fix for crash clicking the 'target: spacestation / planet' button when no planet is selected.
- fix for the landscape sometimes clipping incorrectly during the hail ship launch sequence
- fix for docking sequence being broken after launching from a planet
- lighting improvements for spaceships
- colour picker in environment editor
- world editor -> environment editor : controls for fog density and lighting brightness
- added *settings -> landscape -> main surface tiling option to control whether the main surface is um tiled or not
- fix for missing grass in first person mode
- various tweaks and improvements for the world editor UI
- first pass stereo rendering
- tidied up the flight controls box a bit
- fix for players disappearing when the tile they're on isnt in view (add a last resort bounds check)
- added object=SMOKE weapon type
- fixed bug in settings screen where the list wouldnt scroll down when you page down off the bottom of the screen
- fix for mg strobe not activating unless using a hardcoded weapon num or item
- fixed up quadtree landscape render so it uses the low lod mesh if the med res texture isnt yet available. (To avoid the landscape having bit white patches all over the place occasionally).
- Fixed the low and med res sea tile generation to fix big gaps where no sea appears.
- switched autogen texture generation to a separate thread
- fix for lack of formal disconnects from world
[version] 0.67.6
-stopped the model & texture previews breaking the download requests by checking for the presence of a file before attempting to load it.
- fixed failure to start an http download causing subsequent download paths to fail
- added distant sea around the valid map area around culling mode 1 maps
- updated station menu icons
- changed the planet landing code so its less likely to land if you're pointing away from the planet center
- fix for possible tex gen thread crash on exit world
- fix for headlights button hover remaining selected
- fix for f-key triggering autopilot when in space station
- tidied up spectator mode in space station
- fixes for various space spectator graphic bits (like station not appearing when speccing someone from afar)
- changed/simplified the sky rendering modes (probably breaks some skies)
- improved the dynamic water reflections (added clip plane)
[version] 0.67.7
- moving everything over to use repathed filenames for downloadable content, so that the client doesn't require admin priviledges on windows 7/8
- fix for world staying on init screen if only SYSADMIN is specified in config
- dynamic sea level control through world ed
- hologram screens and drive icons for space cockpit
- fix for vehicles not being stockable
- headlights off by default
- various UI bits on the world ed and environment editor
- added postprocess effects (bloom)
- added frontend option for turning postprocess on/off. Fixed the 'advanced grass' option
- added osd BLINKINGWARNINGTEXT
- text on screen when wasd controls are active
- removed .startrace command (now done through *racestart [player] )
- moved weapon display down when console is hidden
- added script function sysRaceIsActive
- fixed inconsistency where the server would still apply town limits even if there are no towns on the world
- added *setmainmsg [player],text to control the text at the top of the screen ( equivalent to *setmainscore mode 2 but without the values)
- all 3 screens in space cockpit now contain relevant links to the other, old screens
- remapped the F-keys in space to work with the new screen layout
- various rendering optimisations
- fix for broken shadows on remote player
- optimisation fix for the AutoGrass systems not correctly detected when textures were reused, therefore incorrectly flushing the vert buffer prematurely (Cuts a few ms from the autograss rendering time)
- Fix for missing player labels and 3d text
- restore console when mouselock is removed
- removed the optional destination for new players
- linked in the remote player info stuff on the right hand cockpit screen (wip)
- added check so that models with 'no shadows' global property set do not create shadow volumes
Model Converter 2.15
- fixed bug which meant material assignments were being lost
- added separate verts option to model conv
- auto-optimisation of duplicated verts on export
Buildings Editor 0.67.7
- Fix for some of the edit building checkboxes not clearing
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