[version] 0.65.1
[version] 0.65.2- Moved engine on/off to F3
- fixed island map location indicator when using different map sizes
- fixed naming on some vehicle settings
- added turret pitch limits 6 and 7 to constrain turret pitch
- added control mode 30 which provides a 'normal' tank control mode
- allow vert turrets to be attached to horiz turrets
- fiddled with the turret pitch limit setting
- fix for random replication turret orientation
- added building flag to allow disabling of rename function
- added *updatehometown and automatic updating of home town when the player destroys a home or purchases a town
- option to remove ornamental from 'nearest building' check
- updated scripted osd background
- added *setvehicledamage [player] [val]
- fixed fire effect on exploded vehicles
- added OSDSPEC and OSDSPECLOWER osd types that only show up when in spectator more
- added *specleave [PLAYER]
- fixed login issue that occurred if the island generator message arrived after the 'ConnectStageAdvance' triggered elsewhere
- universe and auth server admin functions
[version] 0.65.3- added town trade screen
- various bits of entity stuff.. replication of graphic additions, create params etc
- webmodel helper class
- added *sethttpserver [url]
- scripting language support for +=, -=, *= and /=
- town owner option for hosting crow battles on aramathea
- control mode 31 for boats that use the 'horse' (mode 29) control for having 3 speed modes
- added a cam zoom modifier setting to each vehicle. default 0 is same as 100 (i.e. cam dist is 100% of normal) other values can be used to set cam dist on a per vehicle basis
- fixed up various positioning bugs that were occurring on worlds with mapsize set to 1024 (including inability to place buildings correctly in most of the map, and non-replication of remote player positions in most of the map)
- galleons scripts
- fix for autogen not coping with non-256 heightmaps
- added extra options for status screen display mode
- added volume param to playmusic
- updated the texture generation dialog
- fixed z-flickeriness on tile shadows by moving the UV rather than the polys
- added an early sphere bounds check optimisation on the static collisions
- added *scriptedoption 20 -> 25 to control the options in the basic pub interface.
- added the 'leaveBuilding' server event
-added 'aimoffset' to weapons spec
- fixed some stuff up to allow scripted music in the pub 'interior'
- changed exploding projectile weapons so they create a splash rather than an explosion when they land into water
- beached boat check done on land height rather than tile type
- acceleration factored in in horse/boat control
- removed explosions when a humanoid character is 'vehicle damaged'
- did some work on changing the sea rendering and wave generation
- fixed the dodgy box on the respawn screen
- added a wee notification for boat control mode ("full ahead" etc)
- added $gBuildingType (same as the existing $gBuildingCode but which wasnt what i was expecting it to be)
- obj loader support added to model converter (2.02)
[version] 0.65.4- fix for timer event deletion
- removed auto-setting of default vehicle on every login
- changed default ordering of osd images and rects
- fix for main-thread blocking when playing an mp3 from http:
- web downloads now used for downloadable sounds
- tidied up some sound code
- map editor tool tips
- map editor spawn zone adding
- fix for multis able to increase their wealth
- v2 buildings.dat format : added per building sound range and volume
- fix for small mode temporarily reseting replicated player position
- added a cheap fountain particle effect
- fix for some dx memory leaks
[version] 0.65.5- vehicle -> engine noise > 100 to use a looping custom sound
- osd textentry improvements
- fix for script string comparisons sometimes not stripping whitespace
- added param 2 to *clearnearest to clear nearby bgmodels (when added with the forest style commands)
- various bits to get space accessible again
- fix for possible crash in space profile screen
- corrected subscriber graphic on space player list
- tidied up some of the space UI - station menus, galactic map, etc
- support for an indirect conn through the gal server when p2p fails (to fix the 'invisible players in space problem')
- made all the space graphics load from the DLC archive
- started on 'galactic strategy' screen
- some fixes for resize reset failing when in space
- added paging support to the members area world lists
- tidied up town display
- buildings with a 'space' for a name just now get shown as 'CTRL' on targetting menu rather than 'CTRL - " "'
- world to galaxy conn moved so dependent on universe connection
- texgen mode 4 landscape textures not loaded will remain blank for now (rather than being randomly bad)
- updated the world server system display to show universe, gal and world status
- removed the artificial fisheye on the stars on worlds
- removed the shift+page up console thing from space
- fixed up some problems with the cutscene download and display
- Combined the Models/Objct and Models/Misc folders
- more fixes so that autogen tex modes render properly on worlds with >256 mapsize
- moved the tutorial box to the top of the screen
- Fix for crash in model conv loading obj files containing 2 vert edges
[version] 0.65.6- space menus -> merged games and radio into 'entertainment center'
- added goals/achievements screen
- fixes for some graphical systems not getting reset between worlds
- *setpos and *setposworld orientation parameter now functional
- added surface prop 21 for no buildings, damage or weapons (in lieu of the proper flag-based surface properties system)
- tidied up some of the file upload dialogs a bit
- universe commands for sending user in to the space introduction sequence
- fix for crash in billingremovefollower
- flight controls hidden when other primary screens are active
- hide weapons UI when chat window is large
- "Other subgames" mode 3 - planes can only land on surfaces covered by texmaps 1-8
- added ParticleEffect to cutscene parser
- various bits of work on the arena server
- fix for uninitalised variable in building construct in some weird mode or other
- Space intro sequence
- separated player label graphic setting .. moved some 'displayMode' stuff to 'Special Menu Modes'
- Support for scripting on the Galaxy server
- Reactivated chat server connection
- various space ui tweaks
- fix for missile lock icons appearing over new cockpit ones
- fix for initial positioning of ship for first introduction sequence
- universe admin commands
- more backend work for goals & conquest
[version] 0.65.7- missing space audio and graphics
- 3d cockpits
- more space ui tweaks
- fixes for small-big DX reset fail
- fixes for missile launch crashing client
- fixes for trail leak in missiles
- some general fixes & tidyups for smallmode
- clickable screens in cockpit
- fixes for system chat not working in small mode
- partial fix for missing player list when in small in space
- fixes for certain space updates not happening when small
- dx config optimisation for shadow volume modes
- enabled dx 'dithering'
- (modelconv) fix for setting global properties on a model with lods/sub-models : the global properties are now applied to all sub-models
- (modelconv) fix for the 'texture filtering' graphics option not being adhered to
- return to space button
- fixes for the 'Fixed School' building type
- fix for starport building
- fix for turret rotation for turret with single axis
- reduced print spam on universe and auth servers
- special case handling for the trade post and barter building types
- put the building rotation in shadow mode 5 back to how it was
- fixed the chat server connection so it happens after the universe one
- handled failure to create webtexture for welcome images
- fixed rendering of space faction banners
- corrected space player list views
- fix for walls on the gps/radar not appearing in the correct place when on-screen inventory is used
- more info on the windows world server ui
- some wip work on fixing up some of the built-in building types (barter, fixed school etc)
- fixes for player rendering (and other bits) not being properly reset when leaving a world
- (modelconv 2.03) fix for saving to atm losing the material details for an imported multi-material model
- fix for the collision checks on space lasers
- made the chat-window in space slightly more opaque by default
- more backend work for goals & conquest