I need to know what line of code you'd need to make the script recognise a certain player on login/landing and putting them in a specified vehicle (specified in the script).
So something like(pseudocode)::
Code: Select all
Event("PlayerLogin" 0)
{
If %PLAYER% is "Blaze"
{
*setvehicle %PLAYER% #
*say In soviet russia, you burn Blaze.
}
}
Here's another question, is there anyway, to make an *effect %player% # last constantly till the player logs off? Then start when the player logs on again?