reine blanche4
reine blanche4
hedge are u maiking rb4 atm??? cause i'll like a sneak peak
mainly cause i'm still tryin to sort out a bunch of worlds in advance that i can cycle through ratha than having you guys wait weeks between hedgehog worlds all the time.
in the works:
rb-onslaught: cross between rb2 and 3 econ but super fast with weapons, and a similar tactical aspect to unreal tourneyment's onslaught genre type.
rb-classic: a hybrid of rb2 and 3 style econ crossed with the longer term economty aspects of worlds like zoric / zion / tunbridge. but with enuf twists that it's certain not to be very classic
rb4 - reine blanche 4 will be moved to reina roja - a mid-lengthed, intensely complex c&c warfare island that will encorporate nearly every item and feature the game has to offer.
i'm also working on an entirely topdown world that consists of a basic shooter (similar to mit's never released "sarge" world" combined with robocrow fighting. severely limited econ will require cash for bullets and extra health/armour.
lastly i'd ideally like to finish up several racing islands that i'll manually load up at random from time to time. this'll include all the new items for using your racing earnings to buy better tires, become more fuel efficient, etc.
i'm hoping to finish all these in the coming week or two (most of the maps, which generally take me the longest, are done thanks to a new system i've started usin) - but in the meantime i've got some other bits to get out of the way for the upcoming promotional release, so bear with just a brief bit longer if ya can :/
in the works:
rb-onslaught: cross between rb2 and 3 econ but super fast with weapons, and a similar tactical aspect to unreal tourneyment's onslaught genre type.
rb-classic: a hybrid of rb2 and 3 style econ crossed with the longer term economty aspects of worlds like zoric / zion / tunbridge. but with enuf twists that it's certain not to be very classic
rb4 - reine blanche 4 will be moved to reina roja - a mid-lengthed, intensely complex c&c warfare island that will encorporate nearly every item and feature the game has to offer.
i'm also working on an entirely topdown world that consists of a basic shooter (similar to mit's never released "sarge" world" combined with robocrow fighting. severely limited econ will require cash for bullets and extra health/armour.
lastly i'd ideally like to finish up several racing islands that i'll manually load up at random from time to time. this'll include all the new items for using your racing earnings to buy better tires, become more fuel efficient, etc.
i'm hoping to finish all these in the coming week or two (most of the maps, which generally take me the longest, are done thanks to a new system i've started usin) - but in the meantime i've got some other bits to get out of the way for the upcoming promotional release, so bear with just a brief bit longer if ya can :/