"In Its current stage the Resarch System is just pure brute forcing and thats not a good thing imho."
Agreed.
There is a reason we added the "[alpha]" to the page and i've been emphasising that this is just a one-off. Part of what you're doing here is testing the infrastructure and structure, at a much slower speed than normal, and with the added 'fun' of not knowing where you're going. That won't be the case ever again, coz its stupid and random. :]
You were chatting t'other day about the game balance being way off - it certainly is

. Some of that is deliberate, some of it is limitations or bugs in the server, client and/or script and its particularly slow at the moment coz i need to be able to monitor progress and have time to resolve those issues as they arise.
For those interested and weren't there when i've chatted about it before : once we've completed this run, the current chapter (properly balanced) will become the starting point for new players in a new universe, and it will be much faster and less complex. (The obscure mud->clay sequence is gone replaced by clay that is gained with a shovel. Fire will be a two item task (and the firepit will be usable too).. etc. etc.. basically all the things people found were wrong with this version will be improved on).
Eventually Chapter 2 will form the first
few hours of gameplay in the 'beta' version of this new layout for the game. (Chapter 3 becomes the next few hours, chapter 4.. etc.. until eventually we have a game that new players can join and experience a robust progression & depth that will have taken us all a long while to develop and test).
Apologies if that all makes you feel like you're being 'used' .. but thats exactly what you are being

. (In chat, you mentioned other games which had balanced things a lot better before players got their hands on it.. we're reasonably unique here in that the players are also the first-stage alpha-testers :] ). I'm hoping the knowledge that you're blazing a unique trail counters some of the pain and suffering of the alpha-ness.
Now another part of my general methodology behind all this was that i'd see how things went (knowing full well that some bits will be a bit random, unbalanced, obscure, painful and terribly slow) and prodding occasionally with clues (perhaps in the form of a shaman visit) when i thought it necessary to help people to move on or when things got a little too painful.
Recently various people asked me not to give any more clues. (Which i thought a bit strange... :] )... I did anyway the other day, but for some reason no-one quite understood that

. Oh hum.
There is logic to the next steps (which aren't complicated), reasonable logic that i know is discernable to others, because its been repeated and stated a number of times now. I should also point out that you're no more than a couple of tasks away from the end of the current tech-tree.... and then (after a bit more bug-fixing and testing) the proper game can start. :]