Well... for those of you interested this is how you can set up your very own auto-turret on your world (In three easy steps!)...
1) Start by going into your bdat and making an automated turret building type (duh methodology of course). Continue to set it up like you would any other building (Armor/build materials/etc etc)
2) After you're satisfied with the set-up of the general building, you'll then add the weapon you'll want it to use. This is specified in the "Defesnes Weapon / Trigger" field, in my experience, just type down the weapon that you want to use corresponding to the one in the gamescript.mts (1 for what you have as weapon 1 in your gamescript for example, again, duh methodology).
3) Ding, that's everything. Place the turret and watch someone on the opposing team walk into it's range and die.
Oh yes... one more thing... Turret range is decided by the expiry/speed variables in your gamescript, and remember to use basic fire controls, basic/explinear controls, and explinear object (This isn't exactly demanded, but it's the first thing I tried out that worked

NOTE: Turrets only track the enemy, but will still damage you if you get in it's way (Got a feature request here for ya mit, friendly turret shots to pass through friendlies ^_^)
PS... Manual turrets don't really... work right, shots collide with the building and such... however autoturrets work just fine (dunno what's goin on there...) Have fun kiddies