Sometimes I get the urge to share what I'm working on, and as opposed to spamming up the boards with numerous threads, I think I'll just designate a thread to contain such things. Feel free to drop me feedback or request things. I'm always up for working on things.
An Ancient Auroran Temple. I'm not quite satisfied with the texture yet, otherwise I'd include the model and textures right away. :-p
The Aurorans once inhabited much of the cosmos, but are now a secretive and rarely encountered race that refuse communication. Remnants(the Auroran temple) of their past colonizations are found on many habitable worlds. Some scientists believe that the Aurorans are responsible for terraforming a great percentage of currently habitable planets.
Jayecifer's Workbench
A. Midget
Here's something I was working on today. I'm getting ready to UVmap it now.
802 quad faces and 6 tri faces. (I didn't notice the tris until just a bit ago. There 3 on the underside of each heel, an easy fix. Damn you triangles!)
If I could figure out how animate stuff we might have a candidate for a new player model. :-p
802 quad faces and 6 tri faces. (I didn't notice the tris until just a bit ago. There 3 on the underside of each heel, an easy fix. Damn you triangles!)
If I could figure out how animate stuff we might have a candidate for a new player model. :-p
That's a (nice) low polycount for a character model, though you could easily add a thousand or more if you wanted.
Modelling for animation - as always, see ben mathis' site... the way you build joints is crucial to the way they'll deform when animated.
What are you using to model, and does it have animation stuff built in?
f
Modelling for animation - as always, see ben mathis' site... the way you build joints is crucial to the way they'll deform when animated.
What are you using to model, and does it have animation stuff built in?
f
Silo does not have animation. I figured I would use 3dsmax. I understand the concepts behind animating the model; I just haven't tried yet. (build and adjust bones, apply and adjust skin modifier, animate by keyframes.) I've been visiting Ben Mathis' site regularly site you first ushered me there in 2007, although just to look at his art or see if he's updated stuff mostly. :-p I'll head over there and peek at joint design stuff.