My new would be world

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Ironhand
Posts: 114
Joined: Tue Jul 29, 2008 11:12 am

My new would be world

Post by Ironhand »

I would like to share with you my ideas about my world.

It based on a C&C like rts and a C&C Renegade like fps.

The first problem is that like in savage, there would only as many commander as many teams. Here will be two teams and two

commanders.

1. So how could the players from the two teams chose one commander from among them, and how could they dispatch him? Only the

commander is able to build, so he is important.

2. Or is there a method that the program randolmly gives this title to a player?
3. If so, how could I inform the player, that he has become the commander?

4. Also in this gamplay the commander could only build other buildings if he has a Construction Yard, this could be resolved

if I replace the town model with CY model. I know that in TU buildings must have built within a range of the town center, is

it possible to extend this with other buildings, and mark by circle? Like this:
Image

On of the main purpose of the is to destroy the CY to prevent further constructions. But it is possible to manufacture Mobile

Construction Vehicles, which could be deployed into CYs. Here comes the other problem.
5. How could I prevent the commanders to buy other vehicles, and how could I prevent the players to buy MCVs?
6. Also is it possible that the commander could only build CY, if an MCV is in his invetory, but only when he is in vehicle

mode (the vehicle is the required material)?

7. The building are requred Power Plants in order to function, how could I implement this into the game (the PPs provide

certain amount of power%, if it goes under a certain %, building will not work, guard towers will stop)?

8. Engineers who can capture enemy buildings. Medic who can heal other players. Or even the zoom ability at the sniper. These

are other problems. (it could be like in TheRepublic, so if there is certain type of item, weapon in your invetory, your

avatar changes to that avatar, or if you buy a certain skill, you become that character with those character's abilities:

rocket soldier, engineer, thief, medic, mechanic, sniper, gun soldier)

9. Also the victory conditions: if all buildings have been destroyed. But at the beginning of the game there are no

buildings, so would the game detect this as a victory?

Ore mining: the players are only able to mine with the Harvester: their invetory is too small for the ore, only the

Harvesters has enough space, and they cannot change a vehicle until they trasfer it to the Ore Refinery.

10. But how could I transfer money to the players (a certain amount) when the Ore Refinery is ready with the process? Also with the thief (ninja avatar), if he stands next to the refinery for a certain amount of time, it could steal, if not possible transfer extra money for his team, just like as the refinery works.

That's in a nut shell, but there will be more.
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flametard
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Post by flametard »

these are really complicated issues youre talknig about. scripting could help you set up who gets granted what skill, and so on. theres some things that TU just cant do, im not saying that your ideas arent possible, but you will most likely have to be really clever to get things running closely to your initial vision.

let me try to brainstorm ideas step by step:
So how could the players from the two teams chose one commander from among them, and how could they dispatch him? Only the commander is able to build, so he is important.
here's one idea: the commander requires a skill to build. the skill being , lets say "commander" (you can rename any skill)

ok, so say you start out everyone on your world with 1 item in their inventory called a "vote", which they can manually give to whoever they want ot be their commander.

now make a trigger building that is scripted to search a players inventory for 5 votes (or however many you determine) and it takes those votes out of the players inventory and grants the player the commander skill.
Or is there a method that the program randolmly gives this title to a player?
sure, you could script the event "playerlogin" to randomly choose a number between 0- 10 (or whatever you choose, could be 0-1) and if the script pops up with 1, nothing happens, but if it pops up 0, he gets granted the commander skill. thats just one idea, i'm not the greatest when dealing with teams as of yet, so many someone else can chime in on this.
If so, how could I inform the player, that he has become the commander?
easily, ... gotta go!!
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