Changing planet names...
Changing planet names...
For what?
I don't understand... unnamed planet is not enough for experiments? I don't like it. This is impossible in real world, and in unreal world (I can't imagine this in the WOW, etc.). Sorry, but I think, this says about project's quality level.
I don't understand... unnamed planet is not enough for experiments? I don't like it. This is impossible in real world, and in unreal world (I can't imagine this in the WOW, etc.). Sorry, but I think, this says about project's quality level.
This is a spare time, devotion to a hobby, for the benefit of a very open community of friendships.
This is not a multi-million dollar contract game put out by Blizzard Entertainment. A lot of us have dedicated our time throughout the years, 5-7 on some accounts.
Patience, dedication, and time is what The Universal is about.
In answering your post, if I got it right. You need ti donate to change the Planet's actual name in the Galaxy. And that is a matter of registration which I believe is broken until Mit sorts it out, cross your fingers and by all means, do NOT hold your breathe.
-Malk
This is not a multi-million dollar contract game put out by Blizzard Entertainment. A lot of us have dedicated our time throughout the years, 5-7 on some accounts.
Patience, dedication, and time is what The Universal is about.
In answering your post, if I got it right. You need ti donate to change the Planet's actual name in the Galaxy. And that is a matter of registration which I believe is broken until Mit sorts it out, cross your fingers and by all means, do NOT hold your breathe.
-Malk
if your complaining about the fact that some planets aren't named and sometimes others change names or 'move' in the galaxy, well, that's just the best ways to do things. it is a game after all and making it convenient for the players is the key to any successful game.
most of the planets you see in space are run by players on there home computers. not by the game staff on some official servers. its just players like you, me, malk and everybody else you see. servers can be downloaded they are free. as a result sometimes players start planets and run them for a long time, other times they only run them for a short while and never turn them on again.
planets move in an attempt to keep the higher uptime planets closer to the center of the galaxy where people can use them. otherwise there would be mostly abandoned planets from players who have left the game causing the actual running planets to be scattered across the galaxy.
besides, when planet names change, the trade routes don't change.
and you can still you an infimp drive to get to the planets easily.
i couldn't see it in WOW either, but then, WOW probably makes millions a year
this is a free game
most of the planets you see in space are run by players on there home computers. not by the game staff on some official servers. its just players like you, me, malk and everybody else you see. servers can be downloaded they are free. as a result sometimes players start planets and run them for a long time, other times they only run them for a short while and never turn them on again.
planets move in an attempt to keep the higher uptime planets closer to the center of the galaxy where people can use them. otherwise there would be mostly abandoned planets from players who have left the game causing the actual running planets to be scattered across the galaxy.
besides, when planet names change, the trade routes don't change.
and you can still you an infimp drive to get to the planets easily.
i couldn't see it in WOW either, but then, WOW probably makes millions a year
this is a free game
That is, if the game is multi-million, so the city is not renamed, but if the game is free, so you can rename and move to any systems the whole planet?)) I don't think so... I like fantastic, but no so much... xD And I don't want to play more after this changes. And that's not the trade routes, and in the destruction of the world illusion, to which many are accustomed to.
what would you rather happen?
no planet ever move so there ends up being hundreds of useless planets in the galaxy and any hope of new playable planets starting up is destroyed pretty much killing half the objective of the game? lol. your basically saying that you want dead, unplayable servers to not be removed from the galaxy just so the planet names can always stay the same
what i meant with the wow comparison is that if the game was making loads of money like wow is, then there could easily be a dedicated net center to run all the servers 24/7, several galaxies, and never have to have servers go down or get moved, thus planet names would always stay the same. but even that would be pointless since just because a planet runs 24/7 doesn't mean its playable or being maintained by the owner.
while yea, i can see your point in it being unrealistic, something has to be done to get rid of abandoned servers. the galaxy only has a limited amount of space. granted it is a lot of space, but still, it is limited.
the only working solution i can think of would be to have all planets named by the staff and disallow players to name there servers. but that isn't exactly a good solution in my opinion. i think players should be allowed to name there servers.
no planet ever move so there ends up being hundreds of useless planets in the galaxy and any hope of new playable planets starting up is destroyed pretty much killing half the objective of the game? lol. your basically saying that you want dead, unplayable servers to not be removed from the galaxy just so the planet names can always stay the same
what i meant with the wow comparison is that if the game was making loads of money like wow is, then there could easily be a dedicated net center to run all the servers 24/7, several galaxies, and never have to have servers go down or get moved, thus planet names would always stay the same. but even that would be pointless since just because a planet runs 24/7 doesn't mean its playable or being maintained by the owner.
while yea, i can see your point in it being unrealistic, something has to be done to get rid of abandoned servers. the galaxy only has a limited amount of space. granted it is a lot of space, but still, it is limited.
the only working solution i can think of would be to have all planets named by the staff and disallow players to name there servers. but that isn't exactly a good solution in my opinion. i think players should be allowed to name there servers.
Users feel free to add names of unnamed planets... but for already named planets, names need to save, even world owner was turned off own hardware or died -) and all peoples from planet was died... I think its better and possible solution and to do it not needed too many server resources... Unless of course admins do not want to use as name brands are sold.
And now planets names was changed every day, some times per day. It's not good. Nobody likes when renamed streets and cities. Why anyone thinks that it might like in the game? I don't understand.
And you want to allow users to assign names of the planets without the participation of the administration? May be without moderation? This is a very wrong decision.
And now planets names was changed every day, some times per day. It's not good. Nobody likes when renamed streets and cities. Why anyone thinks that it might like in the game? I don't understand.
And you want to allow users to assign names of the planets without the participation of the administration? May be without moderation? This is a very wrong decision.
I'm not sure I understand your problem in full, as English clearly isn't your first language. No matter:
- each world is run by a player on their own PC, not on some remote server hardware. Most players who run worlds have designed and built the world themselves: being able to do that is one of the points of this game. Being able to name the world yourself is a logical part of that. Game ideas for worlds, and players prepared to build and host worlds... they come and go, and no-one's going to want to keep an existing name.
- We're talking about renaming "physical" worlds in the galaxy - not moving planets around the galaxy. It's the same ball of rock, just with a different name. Realism is irrelevant, but if you're looking for some justification for renaming worlds... there it is. When you run a world server and the galaxy assigns you a "physical" location for the world, you can consider yourself to be "terraforming" it if that makes you happier. Think of it like taking over a country and renaming it. It's the same country in the same place but the signs at the airport are different.
- however, I sympathise if you have issues with the difficulty it creates for trade routes. I'm not sure what Mit thinks about this... I think it would be logical to find a fix, or to rethink the trading game so it's no longer relevant. It is kinda cheating using an infimp for one leg of the journey, in a way. But if we keep that system, perhaps infimp could work on "physical" planet location rather than on planet name. It would be kinda cool in a way - you infimp to a planet and suddenly it has a new owner, a new name and a new purpose... (like it had been taken over or something) - but the trade items and location remain the same. Maybe we need something more like a starchart navigation system... so you choose 2nd planet in system x rather than Zion or Zoric or whatever.
- we do moderate the planet names, but generally we don't have to. If you call a world something offensive we'll change it and you'll probably have broken the code of conduct.
I dunno. Just some thoughts. It's not like we're charging you or anythin :)
f
- each world is run by a player on their own PC, not on some remote server hardware. Most players who run worlds have designed and built the world themselves: being able to do that is one of the points of this game. Being able to name the world yourself is a logical part of that. Game ideas for worlds, and players prepared to build and host worlds... they come and go, and no-one's going to want to keep an existing name.
- We're talking about renaming "physical" worlds in the galaxy - not moving planets around the galaxy. It's the same ball of rock, just with a different name. Realism is irrelevant, but if you're looking for some justification for renaming worlds... there it is. When you run a world server and the galaxy assigns you a "physical" location for the world, you can consider yourself to be "terraforming" it if that makes you happier. Think of it like taking over a country and renaming it. It's the same country in the same place but the signs at the airport are different.
- however, I sympathise if you have issues with the difficulty it creates for trade routes. I'm not sure what Mit thinks about this... I think it would be logical to find a fix, or to rethink the trading game so it's no longer relevant. It is kinda cheating using an infimp for one leg of the journey, in a way. But if we keep that system, perhaps infimp could work on "physical" planet location rather than on planet name. It would be kinda cool in a way - you infimp to a planet and suddenly it has a new owner, a new name and a new purpose... (like it had been taken over or something) - but the trade items and location remain the same. Maybe we need something more like a starchart navigation system... so you choose 2nd planet in system x rather than Zion or Zoric or whatever.
- we do moderate the planet names, but generally we don't have to. If you call a world something offensive we'll change it and you'll probably have broken the code of conduct.
I dunno. Just some thoughts. It's not like we're charging you or anythin :)
f
so...once a planet is named you think it should stay that name forever? that basically means only the first players get the privilege of choosing a name. not very fair to later players. there's also the fact that if its named its claimed, even if the server is no longer running. would still eventually run out of planets. it would also cause new planets to start further and further away from the game starting point, and when those worlds close in the starting point, new players would just see a game without servers since they either wouldn't know at all about the active planets being far away or just wouldn't know how to get to them.
but, hmm...
something else that could work for the sake of trading and navigation purposes would be to have an alternate 'official' name for each planet. most of the systems are named m-whatever. what if there was a default 'official' name like P-### for each planet as well? it could be an unchanging number shown below the owners chosen name and be used for infimping. then no matter what name the owner chooses, you could always get to it by infimping to whatever the p-### is.
but, hmm...
something else that could work for the sake of trading and navigation purposes would be to have an alternate 'official' name for each planet. most of the systems are named m-whatever. what if there was a default 'official' name like P-### for each planet as well? it could be an unchanging number shown below the owners chosen name and be used for infimping. then no matter what name the owner chooses, you could always get to it by infimping to whatever the p-### is.
Adding on to Zar's Idea.
You take in to account the naming formula for Systems. (Player donates, picks the name, thats forever the name of the star system, ect.)
Per say Alpha Centauri. Lets say Alpha Centauri has 4 Planets in its system.
Zion
Zoric
Drellis
Ariya
Those are the player named versions of their servers.
The galactical names are thus follows:
Zion would translate to: Alpha Cenauri I
Zoric would translate to: Alpha Centauri II
Drellis would translate to: Alpha Centauri III
Ariya would translate to: Alpha Centauri IV
I being the closest in orbit to the Sun
IV being the furthest in orbit from the Sun.
and so on and so forth, we just associate the System Name -> Roman Numeral.
Seeing as there probably wont be more then 9 planets per system, we only rely on I-IX for numerals, easy to remember, and anyone who has basic math and basic history understandings, understands Roman Numerals.
You infimp, then the game says "Now in orbit around %servername%, designation %galposition%."
"You are now in orbit around 'Ariya', designation 'Alpha Centauri IV'."
-Malk
You take in to account the naming formula for Systems. (Player donates, picks the name, thats forever the name of the star system, ect.)
Per say Alpha Centauri. Lets say Alpha Centauri has 4 Planets in its system.
Zion
Zoric
Drellis
Ariya
Those are the player named versions of their servers.
The galactical names are thus follows:
Zion would translate to: Alpha Cenauri I
Zoric would translate to: Alpha Centauri II
Drellis would translate to: Alpha Centauri III
Ariya would translate to: Alpha Centauri IV
I being the closest in orbit to the Sun
IV being the furthest in orbit from the Sun.
and so on and so forth, we just associate the System Name -> Roman Numeral.
Seeing as there probably wont be more then 9 planets per system, we only rely on I-IX for numerals, easy to remember, and anyone who has basic math and basic history understandings, understands Roman Numerals.
You infimp, then the game says "Now in orbit around %servername%, designation %galposition%."
"You are now in orbit around 'Ariya', designation 'Alpha Centauri IV'."
-Malk
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I agree with all sides on this, and your idea about using system planet names. So Earth for example would be Sol 3, but still actually called Earth. Astronomers use it as well for some systems they find, of course, only close ones where they can tell there is a planet by the gravitational tug on the sun.
But yea, even if it's not Roman Numericals, Sol 3, Accura 9, Sirius 11 would all be easy enough. I'm sure it wouldn't take long to implement since the galaxy already labels some unknown 911 etc.
But yea, even if it's not Roman Numericals, Sol 3, Accura 9, Sirius 11 would all be easy enough. I'm sure it wouldn't take long to implement since the galaxy already labels some unknown 911 etc.
I do not think that InfImp is correctly resolved. And I don't think, that renaming all the planets is perfect solution. Its a treating cold in the head with guillotine. xD
The problem is NOT in the trade routes! Problem is in World destruction. And when I see old physical planets with old price and old specialization, but with new name - its look silly. And if such changes are dependent on someone's home computer - this is not good.
What I need to saying to my frend? I need to say, that I take Military on planet, which was named Sargent, but now it is called XyiZnaet4to?) I think its not normaly. It is not convenient. And in real life we look names changes too rare and we don't like it. Why do you think that such changes in the game does not force me to close it?!
Sorry my english.
I understand your position. You think, planet structure preserved, trade routes preserved, and the names of the planets is not important and this is outside the structure. I don't think so.
The problem is NOT in the trade routes! Problem is in World destruction. And when I see old physical planets with old price and old specialization, but with new name - its look silly. And if such changes are dependent on someone's home computer - this is not good.
What I need to saying to my frend? I need to say, that I take Military on planet, which was named Sargent, but now it is called XyiZnaet4to?) I think its not normaly. It is not convenient. And in real life we look names changes too rare and we don't like it. Why do you think that such changes in the game does not force me to close it?!
Sorry my english.
I understand your position. You think, planet structure preserved, trade routes preserved, and the names of the planets is not important and this is outside the structure. I don't think so.
Last edited by Gorach on Wed Sep 09, 2009 9:06 am, edited 1 time in total.
You're missing the basic point that TU worlds are by nature going to change, because that's the point of this game - to enable people to create their own game worlds. Part of that is naming a world what you want. Saying you don't like the fact that world names change and world games change is a bit like saying you don't like Quake because of all the shooting :]
There's no point complaining about that, because it's never going to change.
f
There's no point complaining about that, because it's never going to change.
f
No.. This is not right, because I was not know point of TU.!!!!! You says conception now or some years ago....!
I was playing with this game. It was very great. But now I see these problems. And I was saying here about. And now I will close game... because, you use space only as shell between worlds. And I don't like surface worlds, but like space part. And I'm sorry, but I am not interested in whether users can call their own worlds or not. Your TU point is missed to me. And if yesterday planet was known as Venus, Earth and Mars,
and now known as Abra, Shvabra and Kadabra, then do not be surprised if I ask "wtf?"
And then you need to think, why you have so few online users. May be in game presented various categories of players?! May be need to change point of TU, may be not?! May be need more loyality changes for only space players?! Etc.
Its only my minds, no more. Pls no offense. I think its a great project with nice future.
I was playing with this game. It was very great. But now I see these problems. And I was saying here about. And now I will close game... because, you use space only as shell between worlds. And I don't like surface worlds, but like space part. And I'm sorry, but I am not interested in whether users can call their own worlds or not. Your TU point is missed to me. And if yesterday planet was known as Venus, Earth and Mars,
and now known as Abra, Shvabra and Kadabra, then do not be surprised if I ask "wtf?"
And then you need to think, why you have so few online users. May be in game presented various categories of players?! May be need to change point of TU, may be not?! May be need more loyality changes for only space players?! Etc.
Its only my minds, no more. Pls no offense. I think its a great project with nice future.
No offense taken. But:
- playing on worlds is the core of the game. That's where the vast majority of people spend their time.
- worlds are also where this game began. So yes, they are the point of TU.
- playing in space can get a bit confusing when world names change. But as we have been discussing, a small change to the way we navigate around space would solve that. The starsystems are the same. The planet locations are the same. If there was a way to travel to planet x in system y (instead of travelling to "planet name") that would solve the problem, but for some reason that doesn't suit you either :]
- we have few online users because this is a game made in our spare time; it's a hell of a lot more complicated than some simple casual flash game; and we haven't done any publicity for a long while, because for various reasons we haven't progressed to the next stage of development where a lot of the issues people have, have been fixed.
"May be need to change point of TU, may be not. xD" - heh. We've been doing this for a long time you know ;)
f
- playing on worlds is the core of the game. That's where the vast majority of people spend their time.
- worlds are also where this game began. So yes, they are the point of TU.
- playing in space can get a bit confusing when world names change. But as we have been discussing, a small change to the way we navigate around space would solve that. The starsystems are the same. The planet locations are the same. If there was a way to travel to planet x in system y (instead of travelling to "planet name") that would solve the problem, but for some reason that doesn't suit you either :]
- we have few online users because this is a game made in our spare time; it's a hell of a lot more complicated than some simple casual flash game; and we haven't done any publicity for a long while, because for various reasons we haven't progressed to the next stage of development where a lot of the issues people have, have been fixed.
"May be need to change point of TU, may be not. xD" - heh. We've been doing this for a long time you know ;)
f
usually it IS everything that changes when planets change names.
its usually one server going down and another coming up to take its place.
a different server with a different setup.
you'll find that in many games with player run servers, they change quite often.
i've played games where popular servers were also ones that went threw routine changes in order to basically run several games a week. you could play one design for a few days, then it would change to a different design, then another, and back to the original. you also had a different character for each of the designs, so you could only play that character once a week or so.
and don't worry, we don't take offense to your opinions (at least, most of us wont)
we wouldn't know what was wrong if not for people complaining about things.
even better is that you hung around while we tried to come up with a solution.
but...it seems silly to me that you'd stop playing just because planet names sometimes change when they don't even seem to effect your game play.
its usually one server going down and another coming up to take its place.
a different server with a different setup.
you'll find that in many games with player run servers, they change quite often.
i've played games where popular servers were also ones that went threw routine changes in order to basically run several games a week. you could play one design for a few days, then it would change to a different design, then another, and back to the original. you also had a different character for each of the designs, so you could only play that character once a week or so.
and don't worry, we don't take offense to your opinions (at least, most of us wont)
we wouldn't know what was wrong if not for people complaining about things.
even better is that you hung around while we tried to come up with a solution.
but...it seems silly to me that you'd stop playing just because planet names sometimes change when they don't even seem to effect your game play.
The word that sums Fooli, Me, Zar, and everyone else up, that makes this game what it is, and why we have stuck around for so long:Fooli wrote:You're missing the basic point that TU worlds are by nature going to change, because that's the point of this game - to enable people to create their own game worlds. Part of that is naming a world what you want. Saying you don't like the fact that world names change and world games change is a bit like saying you don't like Quake because of all the shooting :]
There's no point complaining about that, because it's never going to change.
f
DYNAMIC
And it ain't changing anytime soon. In with the new and out with the old. Period. End of story.