using fire=veriableexpiry:
control=holdbar
expiry=500
object=rocket5
- full charge shot has 5 sec thrust, goes in a nice arc, as expected.
'tap' shot - ~1 second thrust, upward trajectory continues 2 or 3x previous shots height. usually landing just as far or quite farther (the faster the speed is set to, the farther the gap gets. works best with low speed and short range.