so...i was digging threw emails looking for script variables to add to the list i'm putting on tuwr.net and i came across a few interesting entries....
both of these were from september 2007:
"added basic lil script-controlled popup window for client scripts"
"linked in the spawn point region, the exit point region and the script event region to the game interior stuff. Can now add Event( "Enter Region", "<REGION_PARAM>" ) to the GameScript.mts and this will trigger script code when a player enters a named region within an interior scene"
there is also mention of an interior editor....but where is it?
the latest client was released in dec of 2007, so, these things should be in it.
but....how to activate?
fooli or anybody know about these things?
The interior editor is still w-i-p. I'll see if I can find where mit got to with it.
There was a working (barely) version - if you recall seeing the art gallery on Magrathea, well that was built with the interior editor. It's a separate tool, like the model converter, and is about as functional as you'd expect for a v0.01... it works but it's very painful to use. Can't remember if there's a working non-dev version... I'll have a look when I get time.
f
There was a working (barely) version - if you recall seeing the art gallery on Magrathea, well that was built with the interior editor. It's a separate tool, like the model converter, and is about as functional as you'd expect for a v0.01... it works but it's very painful to use. Can't remember if there's a working non-dev version... I'll have a look when I get time.
f
- morbydvisns
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