Variable scripting is a way of controlling the flow of scripts per player, or serverwide.
Playervariables ( $gPlayervar1 - 64) are player specific to store data in a numeric fashion.
Servervariables ($gservervar1 - 128 (i think)) are server specific, a reference all players scripts to access.
playertimevariables ($gPlayertimevar1-4) are for using timed variables, on a per-player basis.
Along with the 3 above, there are also server refrences per player that you can call to the script. Those include: $gplayerkudos, $gplayerteam, $gplayerfamily, $gplayercash,$gplayerhealth, $gplayerlevel.
All variables SHOULD start at 0 by default.
SETTING VARIABLES
in order to set a variable, you would format it like this:
Code: Select all
Event( "Useitem", "Usable Item 1" )
{
*msg %player% Playervar1 set to 1
$playervar1 = 1 // <------------defines plavervar1
}
Code: Select all
Event( "Useitem", "Usable Item 2" )
{
if ( $playervar1 = 1 )
{
*msg %player% You may use this item.
}
else
{
*msg %player% you must use Usable Item 1 before using this item.
canceltransaction()
}
}
Hope this helps some people. Ill make another post later of a more basic scripting instructions, with all the events possible etc.
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Time Variables
$gservertime is used with $playertimevar1 - 4
servertime is in seconds from the very start of planet time.
An example for using this. What this does is allow use of an item every 3 minutes.
Code: Select all
Event( "Useitem", "Usable Item 1" )
{
if ( $gservertime > $playertimevar1 + 180 ) // checks to see if time has //lapsed. 180 seconds from previous use
{
$playertimevar1 = $gservertime // <----- inputs current servertime // to playertimevar1
*msg %player% Item used... you can use this item again in 3 minutes
}
else
{
*msg %player% You cannot use this item again yet
}
}