is it down ??? =?
i can't connect to it
(i'm using wine on openSUSE)
TU down ?
No, it's up.
f
PS: Little wonder we have so many interplayer compatibility issues when people are running under emulation. It's a free world of course, but really you should be running under Windows, it's the only thing supported (cos we don't have the resources to make a unix client) and encouraged (cos weird things can happen under emulation).
f
PS: Little wonder we have so many interplayer compatibility issues when people are running under emulation. It's a free world of course, but really you should be running under Windows, it's the only thing supported (cos we don't have the resources to make a unix client) and encouraged (cos weird things can happen under emulation).
-
- Posts: 7
- Joined: Sat May 03, 2008 8:23 pm
The fact that he was running it using Wine probably doesn't have anything to do with him being unable to connect. It would more likely be temporary connection issues either on his side or possibly the server's side, even if it was only for a minute. I've never heard of Wine doing anything weird enough to affect someone else's game (I'm not so sure what you mean by "interplayer compatibility issues"). The errors should be client side crashes or graphical glitches at the most.
A *nix or Mac port wouldn't be so difficult if the game had been originally created with cross-platform libraries (things like using OpenGL for rendering instead of Direct3D, not using Win32 API) but I can see why it wasn't a priority when the game was started (I'm not sure when, but hasn't it been around since 2002 at least?) because Linux didn't have as many users and companies like Dell weren't selling computers with an easy-to-use Linux distro installed as the OS.
"Free world" doesn't apply to the game since you're free to make your own TOS and you could even include, "Using a compatibility layer such as Wine is a bannable offense," but that would be really extreme. I think you should encourage players to use Wine and report bugs to the Wine devs so the game can be perfectly playable using it. It only expands your user base when the Linux and Mac users can play, too.
A *nix or Mac port wouldn't be so difficult if the game had been originally created with cross-platform libraries (things like using OpenGL for rendering instead of Direct3D, not using Win32 API) but I can see why it wasn't a priority when the game was started (I'm not sure when, but hasn't it been around since 2002 at least?) because Linux didn't have as many users and companies like Dell weren't selling computers with an easy-to-use Linux distro installed as the OS.
"Free world" doesn't apply to the game since you're free to make your own TOS and you could even include, "Using a compatibility layer such as Wine is a bannable offense," but that would be really extreme. I think you should encourage players to use Wine and report bugs to the Wine devs so the game can be perfectly playable using it. It only expands your user base when the Linux and Mac users can play, too.
I didn't imply Wine had anything to do with not being able to connect. I simply stated that using an unsupported OS is a bad idea, and there are very good reasons why. It's not as if this is a simple single player game.. there are client/server and client/client connections the game depends on, it's quite a complex mix and when you put another layer of complexity on top by using an unsupported OS, it just makes it even harder to guarantee it'll all work (and work out why not, if it doesn't). Just common sense stuff really.
The reason it wasn't written for multiple platforms is quite simply because the game grew organically from what was effectively a directx landscape demo and a crazy idea about tractors and that. We used windows technology because that's what we had available and that's what mit understood (at the time. I imagine he either knows infinitely more or infinitely less about it now).
Since then some work has been done to make it more portable, and as you probably know there are versions of earlier world servers that run on open source platforms. But changing the client to run under opengl would take so much work it'd probably be quicker to throw it all away and start again using someone else's engine. Which isn't going to happen unless mit wins the lottery.
Nothing wrong in principle with using anything you like. But time and resources are finite. It'd be great to help out the Wine bunch but we don't even have time to help out ourselves at the moment :]
f
The reason it wasn't written for multiple platforms is quite simply because the game grew organically from what was effectively a directx landscape demo and a crazy idea about tractors and that. We used windows technology because that's what we had available and that's what mit understood (at the time. I imagine he either knows infinitely more or infinitely less about it now).
Since then some work has been done to make it more portable, and as you probably know there are versions of earlier world servers that run on open source platforms. But changing the client to run under opengl would take so much work it'd probably be quicker to throw it all away and start again using someone else's engine. Which isn't going to happen unless mit wins the lottery.
Nothing wrong in principle with using anything you like. But time and resources are finite. It'd be great to help out the Wine bunch but we don't even have time to help out ourselves at the moment :]
f
-
- Posts: 3
- Joined: Tue May 13, 2008 7:07 pm
i think i know how to fix the problem. i had it too, and have it whenever installing tu on a new computer. the first time i try to connect to the galaxy it wont work, i have to hit cancel an then when i try again to connect, it does work!!
and the universal works extremely well in wine. as far as i see, it does work better than in windows
and the universal works extremely well in wine. as far as i see, it does work better than in windows