Model Requests? (or help)
- fhko
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By bong's request...a quick little alteration to the toysmasher...
Box Smasher and Texture
You'll have to actually paint in the texture for the box part...
Box Smasher and Texture
You'll have to actually paint in the texture for the box part...
- fhko
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Fruit Tree
Texture or Small Texture
Unfortunately the rendering of the blue-255-ness tends to still leave a black outline around the leaves and the model planes themselves when it is seen in-game...looks like the texture filtering isn't working...even with it on the highest setting it still looks worse than in the converter...
Perhaps an improvement to the system is in order fooli?
Indeed. I think it might be a bug. From memory, you used to be able to get around this by using nomip in the texture filename. So something like fruittree_nomip.bmp. But last time I looked at this I couldn't get it to work.
Other options are different file formats (use targas, for example) but I just find that stuff very... random in PSP. Probably a Photoshop job (with proper knowledge of how texture formats work). I gave up in the end :)
f
Other options are different file formats (use targas, for example) but I just find that stuff very... random in PSP. Probably a Photoshop job (with proper knowledge of how texture formats work). I gave up in the end :)
f
- fhko
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There has to be a quick way to create a face between three pre-existing vertices...I just can't find it and the lousy cap-holes modifier always tries to create faces connecting vertices at the opposite ends of the model...
Currently I'm having to create my own faces and weld them into place...at this rate It will take a couple days...
edit: Nevermind...I figured it out three seconds after posting...
Currently I'm having to create my own faces and weld them into place...at this rate It will take a couple days...
edit: Nevermind...I figured it out three seconds after posting...
- fhko
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Some day I will make a perfect model...but today is not that day...
I was so close to it...but the lousy inverted faces bug got me...and I can't fix the problem without messing up the texturing ('flip normal' does exactly what it says). Luckily it isn't readily noticeable as an error unless you're looking closely.
I also have run out of ideas on how to texture it...if someone would like to take up where I left off they are welcome to it (might want to un-negative the texture first...but up to you).
Advanced Shuttle and Texture
I was so close to it...but the lousy inverted faces bug got me...and I can't fix the problem without messing up the texturing ('flip normal' does exactly what it says). Luckily it isn't readily noticeable as an error unless you're looking closely.
I also have run out of ideas on how to texture it...if someone would like to take up where I left off they are welcome to it (might want to un-negative the texture first...but up to you).
Advanced Shuttle and Texture
- lazyredhead
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- fhko
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On the low-poly-count end of the spectrum I have a new building to add to my collection.
Tanner's Hut and Texture
Tanner's Hut and Texture
- fhko
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As promised my wooden wall models...
Straight Wall
Outside Corner
Inside Corner
Texture and Small Texture (a lower quality version of texture)
This is an example of the intended layout of the buildings. The current models are scaled so they fit snuggly together when placed on the corners of the grid on a map with the 'Landscape Scale' setting at 650.
Straight Wall
Outside Corner
Inside Corner
Texture and Small Texture (a lower quality version of texture)
This is an example of the intended layout of the buildings. The current models are scaled so they fit snuggly together when placed on the corners of the grid on a map with the 'Landscape Scale' setting at 650.
- fhko
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it was my intention that it be pulled...but I suppose pushing it might work...
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This animation took me a really long to put together. For some reason tempest was trying to spite me. It wouldn't export correctly from the main gmax scene so I had to save each frame out of gmax and then convert each one through...not fun...
Mystic Hill and Texture
Edit: for anyone not wanting to get a seizure, I made a non-blinking version: Safe Mystic Hill
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This animation took me a really long to put together. For some reason tempest was trying to spite me. It wouldn't export correctly from the main gmax scene so I had to save each frame out of gmax and then convert each one through...not fun...
Mystic Hill and Texture
Edit: for anyone not wanting to get a seizure, I made a non-blinking version: Safe Mystic Hill