lake wobble
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lake wobble
how do i get my ocean to have waves like the ones on syv? i tried messing with my max/min sea levels and not much happened. and the "lake wobble" option seems to be grey and non-clickable.
Always a slightly obscure one this.. (Coz i keep meaning to change/improve it one day..)
First of all you need to set *settings -> Landscape -> Sea Rendering mode to one of the modes that indicates wave effects are applied. (5 or 6 - Syv uses 5)
Once thats on, the amplitude, wavelength and general behaviour of the sea is controlled using..
These values are combined in magically random mathematical ways to determine where each point in the sea is at any particular time. (For 'magically random mathematical ways' read 'Mit has no idea how his code works' ;] ).
In theory, Range mod controls the wavelength (i.e. a high value creates waves with peaks close together) and the other two are combined to create the height of the waves.
As a starting point, Syv uses :
Though, because the nature of the waves is affected by your landscape scale, you might find these values produce a different effect on your particular world.
Couple of final 'advanced user' notes..
1) To help generate waves that don't repeat in too obvious a way, the two height mod values should be 'different' - in the sense of not easily dividing into each other. (One odd number and one even number is a fair start).
2) Keeping the range mod in the form of a regular 'binary' number is sometimes helpful to avoid the waves acting weirdly. e.g. numbers like 4, 8, 16, 32, 64 tend to work best.
First of all you need to set *settings -> Landscape -> Sea Rendering mode to one of the modes that indicates wave effects are applied. (5 or 6 - Syv uses 5)
Once thats on, the amplitude, wavelength and general behaviour of the sea is controlled using..
Code: Select all
*settings -> Landscape ->
Wave Range Mod
Wave Height Mod 1
Wave Height Mod 2
In theory, Range mod controls the wavelength (i.e. a high value creates waves with peaks close together) and the other two are combined to create the height of the waves.
As a starting point, Syv uses :
Code: Select all
Wave Range Mod = 32
Wave Height Mod 1 = 4717
Wave Height Mod 2 = 3764
Couple of final 'advanced user' notes..
1) To help generate waves that don't repeat in too obvious a way, the two height mod values should be 'different' - in the sense of not easily dividing into each other. (One odd number and one even number is a fair start).
2) Keeping the range mod in the form of a regular 'binary' number is sometimes helpful to avoid the waves acting weirdly. e.g. numbers like 4, 8, 16, 32, 64 tend to work best.