Autogen Terrain Texture

Forum Archive - from http://theuniversal.net
Locked
User avatar
DvdGStwrt
Posts: 184
Joined: Fri Jul 28, 2006 11:12 pm
Location: Central California

Autogen Terrain Texture

Post by DvdGStwrt »

Was the inverse coloring fixed in the latest patch(es)?
User avatar
Fooli
Staff
Staff
Posts: 1957
Joined: Sun Oct 05, 2003 2:38 pm
Location: Mars

Post by Fooli »

Can't remember exactly where the last discussion I had about this got to, but I managed to use autogen successfully about 2 versions ago (and it hasn't been changed since).

Power of two uncompressed bitmaps only, and it ought to work. I've used textures up to 1024x1024 as source and it all looks quite funky.

f
Locked