Code: Select all
Event( "PlayerLogin" )
{
sleep(3000)
*kill decahwn
}
deca would count as a person logging in as well, so he'd login, get killed and kicked, then rejoin. over and over
not a ban, but it'd probably be frustrating for him since he'd never be able to do anything ON the world due to getting disconnected and killed every 5 mins. heck, if he's gonna get around the ban anyway, might as well make it so he can't do anything on the world.