How do I change the size of the map as it is ingame? As in being able to have more land to move around on.
Thank you.
Mapsize
- Trikisatan
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*Settings will open up another window, look in the Landscape Settings.
I forget the name of the line specifically, what it does is change the size of each tile/grid. Over 600 will make your buildings too far apart for a town or village. Even when you have buildings set to a distance of 0 between each one.
Sizes over 900 are too big, takes a long time to render, and I assume other problems could arise.
I forget the name of the line specifically, what it does is change the size of each tile/grid. Over 600 will make your buildings too far apart for a town or village. Even when you have buildings set to a distance of 0 between each one.
Sizes over 900 are too big, takes a long time to render, and I assume other problems could arise.
The setting is, er... "landscape scale", I think.
115 is default. This gives you a nice small island. As DvdG says, you can increase this up to 900 or so to make a massive landscape. The number increases the size of each tile on the landscape (but not the number of tiles).
The main drawback with bigger tiles is that you lose resolution on tile textures and texmaps, because they are stretched over a bigger area (or, your texture tiles & texmaps have to be correspondingly massive to look any good). You also lose "positional" resolution for buildings, which can only be placed at the corners of tiles. So, as DvD says, you end up not being able to create a proper-looking town or village, cos everything's miles apart.
Of course, if you feel like you need lots of buildings close together, or you prefer the look of textures on a smaller landscape, there are other things you can do to make your world "feel" bigger: for example, reducing the speed of all vehicles.
f
115 is default. This gives you a nice small island. As DvdG says, you can increase this up to 900 or so to make a massive landscape. The number increases the size of each tile on the landscape (but not the number of tiles).
The main drawback with bigger tiles is that you lose resolution on tile textures and texmaps, because they are stretched over a bigger area (or, your texture tiles & texmaps have to be correspondingly massive to look any good). You also lose "positional" resolution for buildings, which can only be placed at the corners of tiles. So, as DvD says, you end up not being able to create a proper-looking town or village, cos everything's miles apart.
Of course, if you feel like you need lots of buildings close together, or you prefer the look of textures on a smaller landscape, there are other things you can do to make your world "feel" bigger: for example, reducing the speed of all vehicles.
f
- lucifer1101
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- lucifer1101
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- Trikisatan
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