A question... or two.

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Jayecifer
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A question... or two.

Post by Jayecifer »

How would I go about making wildlife kill reward players with items?

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Is there any way I can force my server to include a variety of wildlife greater than four?
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Jayecifer
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Post by Jayecifer »

No takers?
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Fooli
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Post by Fooli »

1) can't remember, but there are a couple of oldish forum posts about this. I'll post again if I find 'em

2) nope, just 4 at the moment

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Post by Fooli »

Ahh here we go. Apparently I've been through this before :)

http://theuniversal.net/forum/viewtopic ... t=wildlife

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Jayecifer
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Post by Jayecifer »

I was just curious if anyone had found a way around that via script or something.
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Post by Fooli »

It's hard coded at the moment. I can only think of one workaround at the moment, and only for one wildlife model: the insect swarm. Because the model itself is animated (in the sense that it moves around without 'walking') you could set it up as an ornamental building, and maybe "build" a few in insecty sort of places. Over a lake, for example.

The same would work for any wildlife model, but only if it was animated to walk about and do animal stuff of its own accord. It'd be a very inefficient way of doing things though. It'd work with the swarm cos it's a very simple model and I've already animated it to flap about. Or whatever swarms do.

Of course, you wouldn't get any interactivity that way. it'd just be a way to increase the apparent number of wildlife. I guess, if you're thinking about monsters etc, that wouldn't really do.

Having scriptable (or at least more varied/intelligent) wildlife is one of my top wishlist items. But it has been for years now, ho hum.

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Post by Mit »

Having scriptable (or at least more varied/intelligent) wildlife is one of my top wishlist items
mine too :)
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