Medieval
- Trikisatan
- Posts: 29
- Joined: Thu Apr 19, 2007 12:35 am
- Location: Sweden
- Contact:
Medieval
Basicly, I did a castle and I've done some models but each time I export it, it either craashes or becomes crap so I'd like someone who can export it properly to work with me and my medieval themed economy world. It's called Magnastorm, feel free to check it out.
I'll have a go if you like. Send em?
[fooli atthe universal dot net)
f
Oh, and...http://theuniversal.net/forum/viewtopic.php?t=4396 might be useful. I made a few "medieval" (sort of) models for The Republic. All very low poly, designed for top-down faraway camera, and my textures are pretty ropey, but still... might be useful.
[fooli atthe universal dot net)
f
Oh, and...http://theuniversal.net/forum/viewtopic.php?t=4396 might be useful. I made a few "medieval" (sort of) models for The Republic. All very low poly, designed for top-down faraway camera, and my textures are pretty ropey, but still... might be useful.
- Trikisatan
- Posts: 29
- Joined: Thu Apr 19, 2007 12:35 am
- Location: Sweden
- Contact:
- Trikisatan
- Posts: 29
- Joined: Thu Apr 19, 2007 12:35 am
- Location: Sweden
- Contact:
Yes: I think you can force all players to a certain vehicle when they join your world. I've had a bit too much wine to remember how, but I'm pretty sure it's possible....
As for the model: if you want a "generic medieval character" I've got one or two that might do, with a bit of tweaking. I'm just thinking: yes, I can re-do the knight, but it might be easier and better to use something else. Depends what you want: the knight's very low poly, and only really good for non-close-up use.
f
As for the model: if you want a "generic medieval character" I've got one or two that might do, with a bit of tweaking. I'm just thinking: yes, I can re-do the knight, but it might be easier and better to use something else. Depends what you want: the knight's very low poly, and only really good for non-close-up use.
f
- Trikisatan
- Posts: 29
- Joined: Thu Apr 19, 2007 12:35 am
- Location: Sweden
- Contact:
- Trikisatan
- Posts: 29
- Joined: Thu Apr 19, 2007 12:35 am
- Location: Sweden
- Contact:
- morbydvisns
- Posts: 1889
- Joined: Sun Jan 30, 2005 12:51 am
i have an updated knight skin for the model used on syv, its one that chezzie made that looks pretty smooth. I can email it to you email me to derek@a-i-f.net and ill send you the skin if you want.
Thanks VDZ, Morb.
Just in case you haven't spotted it, Triki, there are a few other models on the model library that might work for you too:
Market: http://theuniversal.net/modellibrary.php?showcat=31
Blacksmith, logging site: http://theuniversal.net/modellibrary.php?showcat=24
Farms: http://theuniversal.net/modellibrary.php?showcat=32
Well: http://theuniversal.net/modellibrary.php?showcat=52
Castle construction kit: http://theuniversal.net/modellibrary.php?showcat=54
Sundial: http://theuniversal.net/modellibrary.php?showcat=60
A mixed bag, and none were specifically designed to be medieval, but.. y'know, might save a bit of time or at least provide placeholders until you get whatever it is you want.
f
Just in case you haven't spotted it, Triki, there are a few other models on the model library that might work for you too:
Market: http://theuniversal.net/modellibrary.php?showcat=31
Blacksmith, logging site: http://theuniversal.net/modellibrary.php?showcat=24
Farms: http://theuniversal.net/modellibrary.php?showcat=32
Well: http://theuniversal.net/modellibrary.php?showcat=52
Castle construction kit: http://theuniversal.net/modellibrary.php?showcat=54
Sundial: http://theuniversal.net/modellibrary.php?showcat=60
A mixed bag, and none were specifically designed to be medieval, but.. y'know, might save a bit of time or at least provide placeholders until you get whatever it is you want.
f
- Trikisatan
- Posts: 29
- Joined: Thu Apr 19, 2007 12:35 am
- Location: Sweden
- Contact:
- Trikisatan
- Posts: 29
- Joined: Thu Apr 19, 2007 12:35 am
- Location: Sweden
- Contact:
You sure? I remember having some vehicle number weirdness because I had set the default vehicle to 12...zaroba wrote:it doesen't change the other vehicle numbers. v3 would still be v3VDZ wrote:The setting is called Default Vehicle. By default it's 1. Setting it to 2 causes v2 to be used as v1, v3 to be used as v2, etc.
This means that people without a vehicle will use v2.