This is a feature request. Please, someone, move it to the correct topic, if possible.
You must not earn bounty as a bounty hunter if you yourself have bounty. Currently you can do it and this is illogical at least on two accounts. Let me explain.
It is, supposedly, some virtual galactic agency that assigns bounties and gives them for a bounty kill. Right?
It means the person with bounty is wanted. He is the guy in federal search, there are police and agents looking for them. (Agents being other players, police being guys in the police guild, for example).
And it means he cannot report anywhere near this bounty granting agency, because HE will be killed right away. And so he cannot collect bounties.
How you imagine that? Guy is wanted, he is a criminal so much that there is a bounty assigned for his killing, but he can nevertheless report to police (or whatever agency) to get bounty prize.
Why should a criminal be rewarded with bounty prize, while at the same time being wanted by the police? Such police, that rewards a criminal it seeks to kill with bounty, looks crazy to me.
This leads to another illogicality:
Two people with roughly equal bounty can kill each other and thus get rid of their bounty.
Which leads to another illogicality:
If you are a member of some group, large enough so you can find someone with roughly equal bounty, then you are, effectively, free of bounty burden. Providing you regularly do mutual kills.
So, single person is not free from bounty, but a group as a whole becomes free.
So, I conclude, the current bounty system is not aimed at groups. It is aimed at individuals.
Watch out! If you're not in group, you are in danger. If you get bounty, sometime you will lose it to someone else. If you are in group, you better lose it to someone within group. The money will always stay WITHIN the group, and so you are safe.
...
Now, let's look further. Most long time players have reliable friends in the game or belong to some guild, so they are effectively protected from bounty system. It is new players who do not know many things, who suffer most.
And we get the following universal bounty law (pun intended) that is currently in force:
THE BOUNTY SYSTEM, AS IT IS NOW, IS AIMED AGAINST NEW PLAYERS.
I think it was not intended. New players should be protected, not fined. But this is how it works out now.
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Okay this is the problem. What would be the solution?
1. Forbid people with bounty to collect bounties. They can kill, yes, but they will not earn bounties. Earning bounty is legal activity, and these people are illegal, so, naturally, they should not be able to collect.
Or
2. When you have a bounty on yourself, and kill someone with bounty, you do not get his bounty, but you get your bounty cleared instead (or reduced, maybe, by the amount of his bounty). At the same time, the bounty of the killed is subtracted from him, as usual, but not given to the killer. I.e. the killed criminal loses money as usual. The killer criminal does not receive any additional money, just gets his bounty cleared and becomes un-criminal.
Then we will have no such problems and the bounty system will work for all, not just for newbies.
Forbid criminals to earn bounty
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I do agree mostly with what your saying but a few things;
Firstly, the bounty system is there to protect players while they are trading, if you kill someone who is innocent, you get bounty and deserve it. If new players kept killing new traders, there wouldn't be any traders left in the game and then those new pirates would be picking on anyone they could because of no loot meaning no new people joining the game completely, eventually, you also would leave saying it was a rubbish game etc.
Secondly, i do agree with pirates not recieving bounties, it should be cargo only they are after, it defeats the point of "pirating" if they are only interested in bounties.
Thirdly, Those without a bounty who hunt others with bounties should not receive one themselves. Because if they are doing something that is wanted by the game, why should they be punished for doing it? It isn't logical.
Fourthly, those who pirate new players won't last around for long. Either they will lose their lasers which is justified and right, or they will be slaughtered by more experienced players to help the game continue progressing. Best thing you can do is try your best to avoid them. Any good pirate will also help you, not just by killing this idiot but also by protecting you for a while until your trading better things. If you don't ever carry good cargo, they aren't going to be able to make that cash from you so for your first days trading, pirates are probably your greatest friend along with whatever police are out there.
Fifthly, about this group thing with getting rid of bounties. Sure, that is true but don't forget that both are going to be loosing cash and eventually, either one of them will still have a bounty or both will. They have cash taken away when they lose their bounty but then the other player currently also gains an increase on their own, meaning they want it rid of etc. Although this isn't true for everyone including those rich players who don't care about the bounty size, it works for most. I do agree however that there should be at least some minor precautions to prevent this from happening.
On the note of new pirates getting bounties, maybe when NPCs are introduced to the game, this will be solved because those new pirates won't be able to defend themselves well enough against the multiple ships of a police or system fleet. But for now, maybe have a situation where new players have a limited time to get the cash to pay off their bounty before it is forced from them? Maybe a day to get the cash they need extra and after that day, bounty is removed from them, if can't pay, lose lasers. If they go around killing others to get that cash, their bounty will increase and they will then have more to get, eventually, the game will topple them and they will be forced to do some trading like everyone else.
Firstly, the bounty system is there to protect players while they are trading, if you kill someone who is innocent, you get bounty and deserve it. If new players kept killing new traders, there wouldn't be any traders left in the game and then those new pirates would be picking on anyone they could because of no loot meaning no new people joining the game completely, eventually, you also would leave saying it was a rubbish game etc.
Secondly, i do agree with pirates not recieving bounties, it should be cargo only they are after, it defeats the point of "pirating" if they are only interested in bounties.
Thirdly, Those without a bounty who hunt others with bounties should not receive one themselves. Because if they are doing something that is wanted by the game, why should they be punished for doing it? It isn't logical.
Fourthly, those who pirate new players won't last around for long. Either they will lose their lasers which is justified and right, or they will be slaughtered by more experienced players to help the game continue progressing. Best thing you can do is try your best to avoid them. Any good pirate will also help you, not just by killing this idiot but also by protecting you for a while until your trading better things. If you don't ever carry good cargo, they aren't going to be able to make that cash from you so for your first days trading, pirates are probably your greatest friend along with whatever police are out there.
Fifthly, about this group thing with getting rid of bounties. Sure, that is true but don't forget that both are going to be loosing cash and eventually, either one of them will still have a bounty or both will. They have cash taken away when they lose their bounty but then the other player currently also gains an increase on their own, meaning they want it rid of etc. Although this isn't true for everyone including those rich players who don't care about the bounty size, it works for most. I do agree however that there should be at least some minor precautions to prevent this from happening.
On the note of new pirates getting bounties, maybe when NPCs are introduced to the game, this will be solved because those new pirates won't be able to defend themselves well enough against the multiple ships of a police or system fleet. But for now, maybe have a situation where new players have a limited time to get the cash to pay off their bounty before it is forced from them? Maybe a day to get the cash they need extra and after that day, bounty is removed from them, if can't pay, lose lasers. If they go around killing others to get that cash, their bounty will increase and they will then have more to get, eventually, the game will topple them and they will be forced to do some trading like everyone else.
Agreed. It doesn't contradict my proposal.Gavinbaisk wrote: Firstly, the bounty system is there to protect players while they are trading, if you kill someone who is innocent, you get bounty and deserve it...
agreed, and I proposed to detect pirate by the presence of a bounty on him.Gavinbaisk wrote: Secondly, i do agree with pirates not recieving bounties, it should be cargo only they are after, it defeats the point of "pirating" if they are only interested in bounties.
Yes, this is good addition. I thought it is already set up like this.Gavinbaisk wrote: Thirdly, Those without a bounty who hunt others with bounties should not receive one themselves.
yeahGavinbaisk wrote: Fourthly, those who pirate new players won't last around for long.
Yes, but if we implement your second point above, they will be able to get rid of bounty completely. So it should be implemented, but together with the first rule - pirates cannot acquire bounties.Gavinbaisk wrote: Fifthly, about this group thing with getting rid of bounties. Sure, that is true but don't forget that both are going to be loosing cash and eventually, either one of them will still have a bounty or both will.
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I don't get how they can rid of their bounties, both of them that is.
One will have a bounty by the end of the day even if the other didn't, and to stop this action all together, i mentioned about NPC Police and System Forces which would bring down the new pirates to the game, forcing them to trade. The other point i mentioned was the automatic bounty-collecting, which would enable them to pirate but they would lose cash if they did this. Just for new players until say, they get over 1000cr cash in total, bounty and cash maybe added together even to help make this sum so that other players can kill the bounty person and get the cash, but first, they would need to be able to not get a bounty for doing it.
One will have a bounty by the end of the day even if the other didn't, and to stop this action all together, i mentioned about NPC Police and System Forces which would bring down the new pirates to the game, forcing them to trade. The other point i mentioned was the automatic bounty-collecting, which would enable them to pirate but they would lose cash if they did this. Just for new players until say, they get over 1000cr cash in total, bounty and cash maybe added together even to help make this sum so that other players can kill the bounty person and get the cash, but first, they would need to be able to not get a bounty for doing it.
yea xor
you don't GET a bounty for attacking somebody WITH a bounty.
so, it's quite simple to figure out. lets assume player x and y both have 1k bountys.
player x kills player y. he recieves the 1000cr bounty. player y no longer has a bounty
player y kills player x. he recieves the 1000cr bounty. player x no longer has a bounty
both players still have the same cash they started with, and neither has a bounty.
it's basicly called kill trading and has been around ever since the first weapons were allowed on worlds. however, finding a good solution to it isn't so easy.
you don't GET a bounty for attacking somebody WITH a bounty.
so, it's quite simple to figure out. lets assume player x and y both have 1k bountys.
player x kills player y. he recieves the 1000cr bounty. player y no longer has a bounty
player y kills player x. he recieves the 1000cr bounty. player x no longer has a bounty
both players still have the same cash they started with, and neither has a bounty.
it's basicly called kill trading and has been around ever since the first weapons were allowed on worlds. however, finding a good solution to it isn't so easy.
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Still don't get it because if you get a bounty for killing, then at least one player would still have a bounty even if its maybe a small one.
Players have 1k, ok thats fine.
Player #1 shoots #2 and takes bounty, but gains one himself for killing player #2, that's a problem.
Player #2 shoots #1 and takes bounty but gains one himself for killing player #2, that's a problem.
Either way, one player will get a bounty.
Players have 1k, ok thats fine.
Player #1 shoots #2 and takes bounty, but gains one himself for killing player #2, that's a problem.
Player #2 shoots #1 and takes bounty but gains one himself for killing player #2, that's a problem.
Either way, one player will get a bounty.
no
you don't get a bounty for killing people that have a bounty
you only get a bounty for killing people that have NO bounty
so no, neither will.
directly from mits post about the bounty system:
if 2 people that have bounties kill each other, neighter will have a bounty.
you don't get a bounty for killing people that have a bounty
you only get a bounty for killing people that have NO bounty
so no, neither will.
directly from mits post about the bounty system:
in otherwords, if you kill people that have bounties, you do not recieve a bounty.Mit wrote: New Bounty Rules..
When you've killed someone who..
a) isnt carrying illegal cargo, and
b) doesnt already have a bounty
..you will be given a galactic bounty. Another player may then kill you and earn that bounty - which is taken from your galactic cash
if 2 people that have bounties kill each other, neighter will have a bounty.
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ok let me pleas say LOAD OF FOEY ok some of us have bounties and legal statuses from before bounties were avail, and as legal stats dont decrease its un-fair, also i dont know if its bin fixed yet but if u in a system wid sum1 and they hav bounty but are killed by anova player unless they or u leave then return to the system they still show as haveing a bount, u kill em naatrualy and end up gttin a bounty ya sen, so this is an un-fair request