Here's a question that I'm sure has been asked over and over

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Jayecifer
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Here's a question that I'm sure has been asked over and over

Post by Jayecifer »

I've been building an unregistered world for about a week now and the more pleased I become with my 'world' the greater my desire to figure out how to incorporate it into the actual 'Universe' or at least figure out how to allow other players to join it somehow... Anyone want to waste a moment or two setting me on the right path?
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Fooli
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Post by Fooli »

When you run your unregistered world it ought to become part of the galaxy automatically. The galaxy server will assign it to an empty world as near as possible to the starting system. It'll show in space as an unregistered world "Temporary designation: [world name]" but players should still be able to find it, either by flying there manually if they know which system it's in, or using their infimp drive in the normal way. They can join the world just like any other, by landing on it.

The only limitation with unregistered worlds is the maximum number of player connections allowed, which I believe is 6, or maybe 8...

The biggest challenge to making this happen will be your own network/router settings. You need to have serverconfig.txt set up properly (often, but not always, by specifiying an external IP and port number) and your router/network needs to be set up to allow incoming and outgoing connections on the port. If you've had experience of NAT and playing with firewalls, and so on, it's fairly straightforward. But the network side of things is usually where people get stuck. Only way to find out is to test it :)

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Post by VDZ »

Fooli wrote:The only limitation with unregistered worlds is the maximum number of player connections allowed, which I believe is 6, or maybe 8...
Really? I always thought it was 4...
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Post by Fooli »

Ah yes, my mistake. It's 4.

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Post by Mit »

Maximum player capacity is 6 on an unregistered world.
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Post by Fooli »

Ah yes, my mistake. It's 6 :)

(in the original post about this mit said it was 4. So either that was wrong or it's been upgraded since then)

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