What is it with sys - 209
What is it with sys - 209
Come on, come on, what is it with sys - 209. I is keeping me cool. I may or may not chuck a fit.
There is 2 planets that keep getting new names. In the past 12 to 24 ticks, these 2 planets have had there names changed 2x.
In the past week may be 3x.
It is now getting beyond a joke. What are the world owners doing?. The answer is. They are sending me insane.
It is getting that way I is now asking myself have they changed the names in sys - 209.
Plus keeping me eye on the monitor to see if there are not any pirates around as I retype the republic and warp back to sys -209.
Yes I do trade at one of the planets that keeps getting a new name.
Or have notice that says " PLANETS NAMES CAN CHANGE WIYH OUT NOTICE"
At least then we will know and I will keep me cool.
There is 2 planets that keep getting new names. In the past 12 to 24 ticks, these 2 planets have had there names changed 2x.
In the past week may be 3x.
It is now getting beyond a joke. What are the world owners doing?. The answer is. They are sending me insane.
It is getting that way I is now asking myself have they changed the names in sys - 209.
Plus keeping me eye on the monitor to see if there are not any pirates around as I retype the republic and warp back to sys -209.
Yes I do trade at one of the planets that keeps getting a new name.
Or have notice that says " PLANETS NAMES CAN CHANGE WIYH OUT NOTICE"
At least then we will know and I will keep me cool.
70cr's a ton profit is the best I have found so far. Seeing as I is buying the good stuff and selling for 150 cr ton profit. I do not sell constuction meterials. There is only one reason why I go to one of them planets. It cost is .1cr.Kona123 wrote:Well, if your having trouble trading I can tell you a good route for constuction meterials.
- lucifer1101
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Come Come now , how about leaving SYS 209 alone. Every planet in this sys has had it name changed. or is it just to keep traders and freelance traders like meself on our toes. Or just may be this name changing is to help them O ye help them pirates, to find us traders.
The Sandgroper
Catch me if you can.
The Sandgroper
Catch me if you can.
This is one of my serious problems with the game.
Either make the planet name permanent or make where after like 5 renames it then becomes permanent.
Also, make it where if someone claims a planet that the must retain ownership for a minimum of 3 months before the can abandon it and move to another planet.
I realise that this could cause problem. But, those problems are due to poor construction of the game. I could go into detail about the major issues that plague this game. But, I think most of us already know what they are.
Some creative program needs to be done to fix these problems. It's been 5 years since they game began and it might as well be day one considering things.
Either make the planet name permanent or make where after like 5 renames it then becomes permanent.
Also, make it where if someone claims a planet that the must retain ownership for a minimum of 3 months before the can abandon it and move to another planet.
I realise that this could cause problem. But, those problems are due to poor construction of the game. I could go into detail about the major issues that plague this game. But, I think most of us already know what they are.
Some creative program needs to be done to fix these problems. It's been 5 years since they game began and it might as well be day one considering things.
That's a bit harsh, especially from a newcomer. But by all means, let us know what you think's wrong with the game :)
You're missing the fundamental point, which is the difference between registered worlds (permanent) and unregistered, which aren't permanent.
In the past, we only had registered & permanent worlds. People complained that they wanted to put their own world in the galaxy. So we let them claim worlds by landing on them. But then people complained that there were no available worlds in easy reach of the starting systems, even though lots of the worlds already claimed were effectively dead.
So we changed the system to what it is today, which is that an unregistered world is automatically assigned to a planet somewhere, stays there for as long as the world server is online, and then disappears after a while. And now someone's complaining about that, too ;)
We could probably fix it for the starting systems by ensuring only registered worlds were there, but I bet someone would moan about that too.
The game's been in development for 7 years; about 4 of those in its current "space" guise; and all of those part-time, with a tiny development team. We don't charge people to play. It's a pretty good deal really. So as above, if you have constructive criticism, fair enough, but don't just moan about something you're getting for nothing without very good reason :)
f
You're missing the fundamental point, which is the difference between registered worlds (permanent) and unregistered, which aren't permanent.
In the past, we only had registered & permanent worlds. People complained that they wanted to put their own world in the galaxy. So we let them claim worlds by landing on them. But then people complained that there were no available worlds in easy reach of the starting systems, even though lots of the worlds already claimed were effectively dead.
So we changed the system to what it is today, which is that an unregistered world is automatically assigned to a planet somewhere, stays there for as long as the world server is online, and then disappears after a while. And now someone's complaining about that, too ;)
We could probably fix it for the starting systems by ensuring only registered worlds were there, but I bet someone would moan about that too.
The game's been in development for 7 years; about 4 of those in its current "space" guise; and all of those part-time, with a tiny development team. We don't charge people to play. It's a pretty good deal really. So as above, if you have constructive criticism, fair enough, but don't just moan about something you're getting for nothing without very good reason :)
f
The fairer sex (ie. me.) is slightly offended by that comment...lensman wrote:I give up with 209. there has to be a child or a member of the fairer sex inchange of this system. May be one day but not to soon, they will leave them 2 planets alone.
Yep the names have changed once more.
Anywho, so as not to spam, I think the current system is an extremely good compromise, and I'm not entirely sure a full time dev team with lots of people could come up with anything better. Please keep in mind, that while you might not like something, someone else will think the opposite, and in an mmo, everyone needs to be catered to, at least partly.
Basically, try to stay positive. Life's better that way.
I prefer the 'fly into planets' style.
I mean, with the infimp, there are more than enough planets available.
If you can't even be bothered to go through a list of planet names searching for an unclaimed planet, you shouldn't even be able to own a planet.
(Which makes me wonder. If you're THAT lazy, how can you even CREATE a world?)
I mean, with the infimp, there are more than enough planets available.
If you can't even be bothered to go through a list of planet names searching for an unclaimed planet, you shouldn't even be able to own a planet.
(Which makes me wonder. If you're THAT lazy, how can you even CREATE a world?)
Please do not feel singled out. All games new, old, free 2 play, or pay to play have issues. I have come across pretty well put together Free to Play games and really bad Pay to Play ones. Where limited resources and time are always going to be a factor for free to play games, it does not prevent a group of developers from making a decent game that people can enjoy.Fooli wrote:That's a bit harsh, especially from a newcomer. But by all means, let us know what you think's wrong with the game
You're missing the fundamental point, which is the difference between registered worlds (permanent) and unregistered, which aren't permanent.
In the past, we only had registered & permanent worlds. People complained that they wanted to put their own world in the galaxy. So we let them claim worlds by landing on them. But then people complained that there were no available worlds in easy reach of the starting systems, even though lots of the worlds already claimed were effectively dead.
So we changed the system to what it is today, which is that an unregistered world is automatically assigned to a planet somewhere, stays there for as long as the world server is online, and then disappears after a while. And now someone's complaining about that, too
We could probably fix it for the starting systems by ensuring only registered worlds were there, but I bet someone would moan about that too.
The game's been in development for 7 years; about 4 of those in its current "space" guise; and all of those part-time, with a tiny development team. We don't charge people to play. It's a pretty good deal really. So as above, if you have constructive criticism, fair enough, but don't just moan about something you're getting for nothing without very good reason
f
The issue is developing the game in a way the will bring more players to the game instead of pushing them away.
Being fairly new to the game my perspective is different than that of a more seasoned player. Sadly there are not many of either. Which is a shame because the game has potential.
As I see it this planet issue is likely a major thorn in the side of most new players. They are lost in the beginning and seeing planets change names on a daily basis only adds to the feeling of being lost.
Instead of just complaining about it I did offer a way to minimize the problem.
Will it please everyone? Of course not. But, it might help retain some of the new players you are losing due to the constant names changes of planets.
Having thought over the matter I have come to a slightly different tactic to the one I first suggested.
Add a few more systems that are within 4 to 8 parsecs of the starter system. Add more planets to those systems. Maybe 8 or 9 planets per system instead of just a few. Make a mix of permanent and unregistered planets for at least a range of 40 to 80 parsecs of the starter system. This way there will be some stable planets with in those systems so as to be not so confusing to new players there by increasing your chances of retaining those players.
Now I realise that this will make it easier for the pirates to pick on the new players, but, there is a way to even the playing field.
One. Make safe zones around all permanent planets in those systems. After all, a space station should be able to defend itself and to a lesser extent ships that are within a certain radius of the station. Outside that radius is of course free space where pirates would be able to do what that want. Also, but space station around only the permanent planets or make the ones around non no trade until the planet becomes registered. There is room to tweak this a bit to help the new planet owners get people to come that direction.
Two, have multi entrance points for each system depending on the system the ship came from. Instead of one fixed point entry no matter where the ship jumped from. It just makes more sense and keeps pirates from just hanging out and that one jump point waiting for an easy meal.
Now I am not trying to make it impossible for pirates to conduct there business. They can still do that. It will just take more creativity on their part.
Remember the point here is to retain players. You have to make it so that new players have a good chance of developing their characters in the beginning with less chance dieing. As they progress in the game it will become more of a challenge.
Right now it may just be more trouble than it is worth for most new players.