Modle Converter not conerting (for me at least)

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Priest
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Modle Converter not conerting (for me at least)

Post by Priest »

Well i am make my own world (Banning) and i want almost all my object to be made my my self.
Ok this is what i am doing i going to anin8or. Make a modle and save it as a .x file and when i convert it in the Converter going into File/batch prosses/Convert modles then it comes up with a nice little screen and i go to where the file is and convert. Then it errs and now i have no idea what do? Help me! :cry:
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Fooli
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Post by Fooli »

It would help if you said what the error is.

You could also try just opening a single .x file in the model converter, instead of batch processing it. Does that work?

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Post by Priest »

What way do i do that?
also the error saiys

**** Error Message ****
Error reading .x mode file (then it tells where the file i opend)

i am using anim8tior if that helps
Last edited by Priest on Mon Feb 12, 2007 9:43 pm, edited 1 time in total.
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Fooli
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Post by Fooli »

Um...

1. Run the model converter
2. Go to the File menu
3. Choose "Open"
4. Select the .x file you exported from Anim8or
5. Click "Open"

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Post by Priest »

I think it works for now. I am sure i will find another problem soon
how do i add texture to my modle?
:wink: thanks
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Post by Fooli »

1. Go to the Rendering menu
2. Choose "Select Texture"
3. Select the texture you want to apply to your model
4. Click "Open"

HOWEVER, you'll need to have assigned texture coordinates (also known as UVW coordinates) to your model before you exported it, otherwise you won't get the results you're looking for. Before you ask, no, I don't know how to do that with Anim8or... find a tutorial or something (actually you might need to use a different program... do a search on this forum, I'm sure it's been covered before).

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Post by Priest »

Lol ok i know how to texture just make sure you don't lose it when you convert
thanks for the help!
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Post by zaroba »

sirmel knows about uvmapping in anim8or. you also have to have a seperate texture file since the game can't use embedded textures.

besides that, you might have better luck exporting in .3ds instead of x
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