If its too hard to answer all at once , you can just answer one question at a time, and thers alot of them.

That'd be great, wouldn't it? However I wouldn't bother: we don't have the functionality to support melee combat yet. Apart from the fact that we don't really have the ability to make melee weapons (well, you can fudge it with sticky/static weapon types and weapon attach points, but it's rubbish - I've tried it), and we don't have damage zones (like being able to hit someone's leg and they limp), and we don't have a particularly accurate collision system... mit tells me the lag prediction model just isn't designed to deal with hand to hand combat.Theros_12 wrote:One would be a gladiator arena where people could mele fight with spears and other weapons.
This is much more likely.Theros_12 wrote:Another would be a war zone with guns tanks ect.
Theros_12 wrote:How would I make the zones where they could fight? And how do I set up the spawn zone so when they start the mini game the spawn in it.
No.Theros_12 wrote:And is there a way I could only allow a max number of people per mini game?
You can't, really. You could try to fudge it by using surface properties: for example, using surfaces that damage players, and then setting up your "combat zone" vehicles to include the relevant surface shields as standard (and not giving those shields to any other vehicle) - so if someone wanders into the zone with the wrong kind of weapon, they'll just die. I'm not saying I've tried that but it should be possible in theory.Theros_12 wrote:And how would I make it so people can't bring certain weapons into an area and cheat, like bringing guns into the gladiator arena?
No :) (well, yes, that'd be great, but it'd take ages. And without a gladiator game to go with it it'd be pointless... you're probably better off thinking about how you might use walls to create your fighting spaces)Theros_12 wrote:And could some one make me a big model of a gladiator arena more me for people to fight in.