
Ill start with a couple weapon requests.....
1: MIRV type weapon.... weapon works like rocket 5 (cluster), excecpt on expiry, the missile detonates into the grenades, such a as clusters do when they hit the ground.
2: a variable expiry firing method.... would work in conjunction with holdbar, the higher the bar charge, the higher expiry. expiry setting wold be 100% charged shotbar. may need a 'minexpiry' option to use with it too (as minspeed works with variableforce)