Software:Model Convertor
Version Number:1.9
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Location
model convertor
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Description:
don't know if its just me or the program.
but am trying to build an animated vehicle, and after i add all the key frames then click ok or update view, the keyframes all get changed to refrence the same model resulting in no animation.
all the models are .atm files.
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Steps to Replicate:
can't build animations in model convertor
found the problem...i think. when i actually moved one of the keyframes up a bit and redid the animation, the model did move up and down.
the fact its listing the same keyframe over and over is just a graphical bug i guess.
the converter also doesn't display the fact that each keyframe has different UV coordinates so they appear the same in the converter, hence why i thought it wasen't working. probably will be the same in the game aswell.
the fact its listing the same keyframe over and over is just a graphical bug i guess.
the converter also doesn't display the fact that each keyframe has different UV coordinates so they appear the same in the converter, hence why i thought it wasen't working. probably will be the same in the game aswell.
Oh, you're animating UVs? That doesn't work I'm afraid (/edit - as in, that's not possible - not that it's a broken feature. I guess because storing UV data for each frame would result in a massive increase in filesize)
The keyframe ID (filename etc) has been broken for a while, which is a minor irritant.
f
The keyframe ID (filename etc) has been broken for a while, which is a minor irritant.
f
Last edited by Fooli on Fri Dec 01, 2006 2:31 pm, edited 1 time in total.