Subgames: Boundary radius: controls the radius of the ultrakricket pitch.
Presently it is set at 0. If I set it at ten does that mean a radius of ten grid in map edit?
My tiles are set at 185... I have no idea what that number actually means if it meters, feet, pixels, cubits? I never fiddled with that. I conclude that height relates to the grey scale color depth (i.e. RGB all in 47 will be at sea level if sea level is set at 47)
Since I am now working on textures, land and models, I need a better idea of what I need for those games. I will not be able to use Zion's cricket pitch (or whatever it is called) due to having used different kind of grass.
The best top down image I have found of a cricket playing field lay out is here:
http://en.wikipedia.org/wiki/Image:Cric ... _parts.svg
According to the same site I find:
The pitch measures 10 X 66 feet (3.05 × 20.12 m). A painted oval is made by drawing a semicircle of 30 yards (27.4 m) radius from the centre of each wicket with respect to the breadth of the pitch and joining them with lines parallel, 30 yards (27.4 m) to the length of the pitch. This line, commonly known as the circle, divides the field into an infield and outfield. Two circles of radius 15 yards (13.7 m), centered on each wicket and often marked by dots, define the close-infield. The infield, outfield, and the close-infield are used to enforce fielding restrictions.
Relating those numbers to ingame measurements escapes me.