Hi all,
I now use 3DSMax to make 3DS files, then I make X files with Deep Exploration, then i make ATM files with the ATM converter.
Strangely, if I use that ATM with A Tractor then it's turned. Example, if I make a bike it seems that the bike has fallen on the ground etc.
Someone please tell me how to turn the wholw 3DS/X/ATM file 90%/270%?
help me!!
Strange things happen with ATM file...
I get that too. I ended up using the transformation functions in deep exploration to rotate the models into the correct position for the game. For me it needs a -90 degree rotation in the X axis, but it prolly depends on the exporter and format you use. Just cos Deep Ex thinks that's the X axis doesn't mean Max necessarily agrees. Prolly the best idea would be to take a model you know is aligned right, export it to 3ds, import it to Max, and then use the orientation of that model as a template for the stuff you build.
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another problem now
Hi,
I just found out how to turn these files, now i got a strange thing. I tried it 2 times. 1: i exported it, but on the bmp file, if i made a little yellow piece in the red, then that yellow peace repeats itself around 5 times on my vehicle in the game itself.
Second time, if i made 50% red and 50% yellow, then my vehicle was orange. Such things. Strange, but true???
Someone please help me again!
Bye,
DaZjorz
I just found out how to turn these files, now i got a strange thing. I tried it 2 times. 1: i exported it, but on the bmp file, if i made a little yellow piece in the red, then that yellow peace repeats itself around 5 times on my vehicle in the game itself.
Second time, if i made 50% red and 50% yellow, then my vehicle was orange. Such things. Strange, but true???
Someone please help me again!
Bye,
DaZjorz