Strange things happen with ATM file...

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dazjorz
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Strange things happen with ATM file...

Post by dazjorz »

Hi all,

I now use 3DSMax to make 3DS files, then I make X files with Deep Exploration, then i make ATM files with the ATM converter.

Strangely, if I use that ATM with A Tractor then it's turned. Example, if I make a bike it seems that the bike has fallen on the ground etc.

Someone please tell me how to turn the wholw 3DS/X/ATM file 90%/270%?

help me!!
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Fooli
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Post by Fooli »

I get that too. I ended up using the transformation functions in deep exploration to rotate the models into the correct position for the game. For me it needs a -90 degree rotation in the X axis, but it prolly depends on the exporter and format you use. Just cos Deep Ex thinks that's the X axis doesn't mean Max necessarily agrees. Prolly the best idea would be to take a model you know is aligned right, export it to 3ds, import it to Max, and then use the orientation of that model as a template for the stuff you build.

f
dazjorz
Posts: 105
Joined: Sun Jan 25, 2004 4:38 pm
Location: Netherlands
Contact:

another problem now

Post by dazjorz »

Hi,

I just found out how to turn these files, now i got a strange thing. I tried it 2 times. 1: i exported it, but on the bmp file, if i made a little yellow piece in the red, then that yellow peace repeats itself around 5 times on my vehicle in the game itself.

Second time, if i made 50% red and 50% yellow, then my vehicle was orange. Such things. Strange, but true???

Someone please help me again!

Bye,
DaZjorz
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