Can someone post the new ship stats?...thanks a lot...BTW .7 looks great
kb
New Ship Stats
Heres your current basic ship stats for 0.49.7.
7 'new' ships are omitted - the stats for those you just have to find out yourself . (The emphasis on "new" is because some of the 7 are 'antique ships' - i.e. old models with new stats :] )
// Ship 1 - interplanetary shuttle
impulse = standard
ion = max 6, acc standard
maneuvaribility = low
armour = grade 1
ecm capacity = 2 std.
missile capacity = 1 std.
std cargo bay = 0t
extra stardrive range = 0
// Ship 2 - Cargo Transport
impulse = slow
ion = max 5, acc slow
maneuvaribility = v. low
armour = grade 4
ecm capacity = 5 std, 2 lv2,
missile capacity = 3 std.
std cargo bay = 20t
extra stardrive range = 0
// Ship 3 - Cobra
impulse = fast
ion = max 12, acc fast
maneuvaribility = v. high
armour = grade 9
ecm capacity = 5 std, 3 lv2, 2 lv3, 1 lv4
missile capacity = 8 std, 5 lv2, 3 lv3, 2 lv4
std cargo bay = 18t
extra stardrive range = 3 parsecs
// Ship 4 - Pirate Ship
impulse = std.
ion = max 9, acc std
maneuvaribility = good
armour = grade 6
ecm capacity = 3 std, 2 lv2, 1 lv3
missile capacity = 10 std, 5 lv2, 3 lv3, 1 lv4
std cargo bay = 22t
extra stardrive range = 0
// Ship 5 - Stellar Freighter
impulse = ok
ion = max 8.5, acc std.
maneuvaribility = ok
armour = grade 12
ecm capacity = 15 std, 12 lv2,8 lv3, 5 lv4
missile capacity = 4 std, 3 lv2, 3 lv3, 3 lv4
std cargo bay = 32t
extra stardrive range = 5 parsecs
// Ship 6 - Police Fighter
impulse = fast
ion = max 11, acc good
maneuvaribility = high
armour = grade 7.5
ecm capacity = 9 std, 5 lv2,5 lv3, 3 lv4
missile capacity = 8 std, 5 lv2, 3 lv3, 3 lv4
std cargo bay = 15t
extra stardrive range = 0
// Ship 7 - X Fighter
impulse = fast
ion = max 9, acc good
maneuvaribility = high
armour = grade 2
ecm capacity = 2 std, 1 lv2,1 lv3
missile capacity = 6 std, 2 lv2, 2 lv3, 0 lv4
std cargo bay = 10t
extra stardrive range = 0
// Ship 8 - GalFreighter
impulse = ok
ion = max 8, acc ok
maneuvaribility = low
armour = grade 9.5
ecm capacity = 10 std, 4 lv2,1 lv3, 1 lv4
missile capacity = 4 std, 3 lv2, 1 lv3, 0 lv4
std cargo bay = 29t
extra stardrive range = 2 parsecs
All open to tweaking, mind.. so no guarantees that they'll be exactly this for long.
7 'new' ships are omitted - the stats for those you just have to find out yourself . (The emphasis on "new" is because some of the 7 are 'antique ships' - i.e. old models with new stats :] )
// Ship 1 - interplanetary shuttle
impulse = standard
ion = max 6, acc standard
maneuvaribility = low
armour = grade 1
ecm capacity = 2 std.
missile capacity = 1 std.
std cargo bay = 0t
extra stardrive range = 0
// Ship 2 - Cargo Transport
impulse = slow
ion = max 5, acc slow
maneuvaribility = v. low
armour = grade 4
ecm capacity = 5 std, 2 lv2,
missile capacity = 3 std.
std cargo bay = 20t
extra stardrive range = 0
// Ship 3 - Cobra
impulse = fast
ion = max 12, acc fast
maneuvaribility = v. high
armour = grade 9
ecm capacity = 5 std, 3 lv2, 2 lv3, 1 lv4
missile capacity = 8 std, 5 lv2, 3 lv3, 2 lv4
std cargo bay = 18t
extra stardrive range = 3 parsecs
// Ship 4 - Pirate Ship
impulse = std.
ion = max 9, acc std
maneuvaribility = good
armour = grade 6
ecm capacity = 3 std, 2 lv2, 1 lv3
missile capacity = 10 std, 5 lv2, 3 lv3, 1 lv4
std cargo bay = 22t
extra stardrive range = 0
// Ship 5 - Stellar Freighter
impulse = ok
ion = max 8.5, acc std.
maneuvaribility = ok
armour = grade 12
ecm capacity = 15 std, 12 lv2,8 lv3, 5 lv4
missile capacity = 4 std, 3 lv2, 3 lv3, 3 lv4
std cargo bay = 32t
extra stardrive range = 5 parsecs
// Ship 6 - Police Fighter
impulse = fast
ion = max 11, acc good
maneuvaribility = high
armour = grade 7.5
ecm capacity = 9 std, 5 lv2,5 lv3, 3 lv4
missile capacity = 8 std, 5 lv2, 3 lv3, 3 lv4
std cargo bay = 15t
extra stardrive range = 0
// Ship 7 - X Fighter
impulse = fast
ion = max 9, acc good
maneuvaribility = high
armour = grade 2
ecm capacity = 2 std, 1 lv2,1 lv3
missile capacity = 6 std, 2 lv2, 2 lv3, 0 lv4
std cargo bay = 10t
extra stardrive range = 0
// Ship 8 - GalFreighter
impulse = ok
ion = max 8, acc ok
maneuvaribility = low
armour = grade 9.5
ecm capacity = 10 std, 4 lv2,1 lv3, 1 lv4
missile capacity = 4 std, 3 lv2, 1 lv3, 0 lv4
std cargo bay = 29t
extra stardrive range = 2 parsecs
All open to tweaking, mind.. so no guarantees that they'll be exactly this for long.
- Spirit_fire
- Posts: 34
- Joined: Fri Dec 23, 2005 3:50 am
- Contact:
hello boys
look i used pirate ship, well pirate ship have 8 missil ok
i put 25 Ton the maxi capacity cargo is 47 Ton,
no 25 tl is 22 Ton thanks
i put 25 Ton the maxi capacity cargo is 47 Ton,
no 25 tl is 22 Ton thanks
-
- Posts: 32
- Joined: Tue Nov 22, 2005 8:30 pm
- Location: floating in subspace