New Ship Stats

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kb32a
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New Ship Stats

Post by kb32a »

Can someone post the new ship stats?...thanks a lot...BTW .7 looks great








kb 8)
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Chezzie
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Post by Chezzie »

I doubt anyone has all the new stats yet. :-)
As a start, why don't you post the stats of your ship & see if anyone adds theirs to that. Remember to add the star drive bonus (If you have one!)

This is as long as this is OK with "The Gods" :-)
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Mit
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Post by Mit »

Heres your current basic ship stats for 0.49.7.
7 'new' ships are omitted - the stats for those you just have to find out yourself :). (The emphasis on "new" is because some of the 7 are 'antique ships' - i.e. old models with new stats :] )

// Ship 1 - interplanetary shuttle
impulse = standard
ion = max 6, acc standard
maneuvaribility = low
armour = grade 1
ecm capacity = 2 std.
missile capacity = 1 std.
std cargo bay = 0t
extra stardrive range = 0

// Ship 2 - Cargo Transport
impulse = slow
ion = max 5, acc slow
maneuvaribility = v. low
armour = grade 4
ecm capacity = 5 std, 2 lv2,
missile capacity = 3 std.
std cargo bay = 20t
extra stardrive range = 0

// Ship 3 - Cobra
impulse = fast
ion = max 12, acc fast
maneuvaribility = v. high
armour = grade 9
ecm capacity = 5 std, 3 lv2, 2 lv3, 1 lv4
missile capacity = 8 std, 5 lv2, 3 lv3, 2 lv4
std cargo bay = 18t
extra stardrive range = 3 parsecs

// Ship 4 - Pirate Ship
impulse = std.
ion = max 9, acc std
maneuvaribility = good
armour = grade 6
ecm capacity = 3 std, 2 lv2, 1 lv3
missile capacity = 10 std, 5 lv2, 3 lv3, 1 lv4
std cargo bay = 22t
extra stardrive range = 0

// Ship 5 - Stellar Freighter
impulse = ok
ion = max 8.5, acc std.
maneuvaribility = ok
armour = grade 12
ecm capacity = 15 std, 12 lv2,8 lv3, 5 lv4
missile capacity = 4 std, 3 lv2, 3 lv3, 3 lv4
std cargo bay = 32t
extra stardrive range = 5 parsecs

// Ship 6 - Police Fighter
impulse = fast
ion = max 11, acc good
maneuvaribility = high
armour = grade 7.5
ecm capacity = 9 std, 5 lv2,5 lv3, 3 lv4
missile capacity = 8 std, 5 lv2, 3 lv3, 3 lv4
std cargo bay = 15t
extra stardrive range = 0

// Ship 7 - X Fighter
impulse = fast
ion = max 9, acc good
maneuvaribility = high
armour = grade 2
ecm capacity = 2 std, 1 lv2,1 lv3
missile capacity = 6 std, 2 lv2, 2 lv3, 0 lv4
std cargo bay = 10t
extra stardrive range = 0

// Ship 8 - GalFreighter
impulse = ok
ion = max 8, acc ok
maneuvaribility = low
armour = grade 9.5
ecm capacity = 10 std, 4 lv2,1 lv3, 1 lv4
missile capacity = 4 std, 3 lv2, 1 lv3, 0 lv4
std cargo bay = 29t
extra stardrive range = 2 parsecs

All open to tweaking, mind.. so no guarantees that they'll be exactly this for long.
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Sonro
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Post by Sonro »

tha'll be 3 standard missles for the stellar - wont let me buy a 4th :(
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Chezzie
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Post by Chezzie »

Only 5 std missiles for the Cobra.

Are the other levels of missile available yet?
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Spirit_fire
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hello boys

Post by Spirit_fire »

look i used pirate ship, well pirate ship have 8 missil ok
i put 25 Ton the maxi capacity cargo is 47 Ton,
no 25 tl is 22 Ton thanks :)
Abramelinth
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Post by Abramelinth »

i have pirate to, and it hold 10 missles....where can I find that 25t cargo ext?
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