fire=fun

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fhko
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fire=fun

Post by fhko »

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I'm unable to figure out how hedge made these flames around the town markers on reina roja...I can change the model/texture of the tree model that they must of been composed of (currently I have it set to a weapon model)...I've looked all through my list of availible models but can't find anything to suit my needs...I must have the data for it somewhere since I remember the flames being there while his world was running...the pictures above are slightly enlarged portions of the welcome screen and are all I have to go on...


edit: almost forgot...wheres the setting to control whether a 'map' item must be bought to use f7...something must of messed up the setting when I updated world server...

Fhko's list of problems he can't solve (world-making version):

#1. Currently some buildings have employees that are not in the record and so can't be removed.

#2. I can't remember other problems...but it'll come to me...
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Fooli
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Post by Fooli »

I can't quite remember, but it's either:

- using effects on the model, one of which is "fire"... in other words, set an effect attach point on your model, set the effect to "fire" (it's 4, maybe), see what happens...

- or, I seem to remember mit coded in a special "campfire" type effect... might be that instead (maybe using a command ingame) but I cannae remember, captain.

The first way ought to work.. only downside is limited number of fires you can show onscreen, I think.

f
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Magicfinger
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Post by Magicfinger »

aye fire is a dynamic effect in the game you can add them bu using the command

Code: Select all

.staticeffect (radius) (number) (effect type)
the effect types are...
  • 0= streetlight
    1= campfire
    2=smokefire
    3=static smoke
    4=static black smoke
    5=static white smoke
    6=static smoke gentle
    7=static black smoke gentle
    8=static white smoke gentle
so to add a campfire use the command...

Code: Select all

 .staticeffect 1 1 1 
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Mit
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Post by Mit »

#1. Currently some buildings have employees that are not in the record and so can't be removed.
Very latest servers shouldnt have a problem with that in normal use - tho it can easily can happen if you're resetting player records, demolishing a lot of buildings, moving stuff about - i..e generally doin the things you do when settin up an isle.
Theres a command that should repair it :
*employeerecount
If its still a problem after doin that and relogging, lemme know and ill look into it further
wheres the setting to control whether a 'map' item must be bought to use f7...
*settings -> Graphics -> Display Mode 3
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fhko
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Post by fhko »

Mit my world settings were already set to display mode 3...even tried reconfirming this setting and recycling the world...still says I must buy the map...I don't even think there is a map item on my world...
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Post by Mit »

mode 3 is the one that makes it require a map. turn it to 0 if you want the map available without the item.
innit :)
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Post by fhko »

Employee problem: Fixed
Map Problem: Fixed
Fire Problem: Not fixed.... the staticeffect command seems to have no effect...and once the problem is fixed how do I remove the old models that are still there....perhaps a tree remover command...
(is chat server still down?)

New Problem: Starting Town Selection

Image

Upon my erasing my own record from the world and returning to test things out...I came across an issue that prevents me from selecting the home town I want to start in...apparently the menu for selection appears while the welcome menu is still active...preventing the user from having control over it...pg up and pg down have no effect...end simply clears both menu and welcome message...esc does same...since I didn't actually set up the base of the game I have no idea how to edit this sort of thing...
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Post by Magicfinger »

fhko wrote:
(is chat server still down?)
umm sorry been away all weekend and havent checked it... will have a look after work tonight.
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