Bdat editor says stuff is made when it isen't and vice versa

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zaroba
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Bdat editor says stuff is made when it isen't and vice versa

Post by zaroba »

Software:Building Data Editor
Version Number:48.9
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Location
Production costs window, Produce Lines Checker
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Description:
it seems that the bdat editor is saying some stuff is made when it really isen't being made, and doesen't show some stuff as being made when it really is being made.

currently i'm working on a small bdat, after adding a few blank buildings and setting up 2 of them, it started saying 1 building makes vehicle 5 and nopthing sells it. looked threw ALL the buildings and nothing makes or sells it, yet it costs 2s4d to make according to the production costs window.

also, with this version, it wont list fuel in the production costs window.

i think thiers some other items that show/don't show, but don't remember them currently.
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Steps to Replicate:
to make it show something not being made - no clue.

to make it not show something is being made:
add a building.
open it up
set it to make fuel out of 1 oil
set it to sell fuel
look in the production cost window
see that oil is listed with no cost (since nothing makes it)
see that fuel isen't listed
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zaroba
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Post by zaroba »

narrowed the vehicle 5 thing down to the fixed school.

the only thing the fixed school has is one skill in exchange for 25 fruit.

somehow the bdat editor is also thinking its making a vehicle 5
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Post by zaroba »

oops, nm, its a skill exchange building.

after experimenting with the skills, i think i've figured it out.

steps to replicate:
open bdat editor
add a building
set it to type skill exchange
set an exchangeable skill (like build retail for fuel)
look in produce lines checker and see soemthing makes diet cola

if you set it to build town, it will say something makes whiskey.

the bdat editor is mixing up the skill and item numbers.
Build Retail is skill #6, Diet Cola is item #6
Build Town is skill #10, Whiskey is item #10

it seems that the editor is taking the skill traded for and applying it to the produce lines checker as the item of the same number, thus occasionally causes the items made but not sold or demanded error.
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Mit
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Post by Mit »

thanks for the testin there - useful info. there'll probably be a few oddities with the trade report coz of new fangled building types.
bumped to get round to this soon..
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Post by Mit »

bump
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Post by Mit »

Fixed in next version of bdat editor (0.49.9)
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