crow stuff

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hedgehog
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crow stuff

Post by hedgehog »

Software:Universal Client
Version Number:0.49.6
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Location
hedgehog world
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Description:
i can split these into individual items if need be.

1] mines need to be converted to work with the new weapscrip system (mines currently don't display atm)

2] portals seem to be in some WIP stage of conversion to the weapscript system (they show a flashy graphic in normal player mode, no effect in crow mode, as there isn't a way to select which script to use when the player hits the portal keys)

3] texture doesn't appear on crow bullets (regardless of the model, texture or crow number)

4] downloading sounds, but can't hear them when crow weaps are fired and a sound is assigned in the script.

5] rockets don't seem to increase speed of the player, but that might be pebcak, since i'm having difficulty distinguishing the difference between settings like "speed" and "max speed", "acceleration" and "max acceleration"

6] afterburner effect no longer appears.

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Mit
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Post by Mit »

1] mines need to be converted to work with the new weapscrip system (mines currently don't display atm)

2] portals seem to be in some WIP stage of conversion to the weapscript system (they show a flashy graphic in normal player mode, no effect in crow mode, as there isn't a way to select which script to use when the player hits the portal keys)

5] rockets don't seem to increase speed of the player, but that might be pebcak, since i'm having difficulty distinguishing the difference between settings like "speed" and "max speed", "acceleration" and "max acceleration"
0.49.7 - Specific mine, portal and rocket settings have been removed from the crow settings now, and replaced with 4 'Specials Types', which link to weapons in the script. The control modes available for robocrows has been extended with a new Subgame -> Robocrow weapons control mode setting, that has similar effects as the Weapons control mode used for vehicles. The "SpeedBoost" weapon fire mode has been made to work for robocrows as an alternative to the previous 'afterburner/rockets' system, as has the weapon script based portal.
3] texture doesn't appear on crow bullets (regardless of the model, texture or crow number)
Fixed 0.49.7
4] downloading sounds, but can't hear them when crow weaps are fired and a sound is assigned in the script.
Tested and working fine for me.. Does the sound work when used on a weapon fired from a vehicle? If not, could you please send me the wav file you're using and i'll check what happens on the load in the debugger.
6] afterburner effect no longer appears.
do you mean for the 'shift' thrusters or the afterburner/rockets stuff? The latter has been changed so that it works the same as the SpeedBoost weapon script firemode now, so has the same effect as that. For the shift thrusters, i havent yet got a graphical effect im happy with so they're turned off for the mo.. will look into doing something for that somepoint soon.
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