Buildings making stuff for free

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Kahn
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Joined: Tue Dec 27, 2005 7:37 am
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Buildings making stuff for free

Post by Kahn »

Software:Universal Client
Version Number:Buildings making stuff for free
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Buildings making stuff for free
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Description:
On Treasure Island I have a manufacturing building that is set to produce item 1 every 150 days for 2000s. If there is investment in the building it deducts 2000s and makes the item every 150 game days or about once a day real time (as it should). If there is no investment..(or in this case 9d) it makes the item anyway for free every 150 days. This is kinda unfair to players that put investment in.

The building is set for no employees (with nothing skill). The economy is set for 50% production with no employees and 100% production with one employeee.

Steps to replicate:
Build a treasury on treasure island. Invest 9d. Wait about i day real time.

i've tried to replicate this in fast time by making a duplicate building that is identical except for the production time being set to 1 instead of 150 game days. So far the fast test building has produced nothing. This seems to indicate the large game day setting may be responsible for the bug. I can't be certan until the the test building has been operating for a full day in real time.
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Steps to Replicate:
On Treasure Island I have a manufacturing building that is set to produce item 1 every 150 days for 2000s. If there is investment in the building it deducts 2000s and makes the item every 150 days. If there is no investment..(or in this case 9d) it makes the item anyway for free every 150 days. This is kinda unfair to players that put investment in.

The building is set for no employees (with nothing skill). The economy is set for 50% production with no employees and 100% production with one employeee.

Steps to replicate:
Build a treasury on treasure island. Invest 9d. Wait about i day real time.

i've tried to replicate this in fast time by making a duplicate building that is identical except for the production time being set to 1 instead of 150 game days. So far the fast test building has produced nothing. This seems to indicate hte large game day setting may be responsible for the bug. I can't be certan until the the test building has been operating for a full day in real time.
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Kahn
Posts: 17
Joined: Tue Dec 27, 2005 7:37 am
Location: UK

Just a follow up..

Post by Kahn »

Just a follow up to the previous post.

The test building set to produce items every game day for 2000s and the original building set to produce items every 150 game days (also for 2000s), both produce 1 item each every 24 hours real time.

Both buildings have only 9d invested in them.

I've also noticed that a building of this type with no investment at all in it, does not produce the free items.
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Mit
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Post by Mit »

just checked the code and did a lil experiment on this and it worked as expected for me. (i.e. the building didnt produce items when it didnt have enuf invest.)
Please can you send me a copy of your current buildings.dat and indicate which buildings are doing this. A current .isl from your server might be handy too..
Cheers
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Mit
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Post by Mit »

you still getting this with the latest server build, kahn?
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Magicfinger
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Post by Magicfinger »

no reply. so closed.
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