World registration
World registration
ive created a world and its "unregistered" im thinking of getting it registered and ive spoken to some people but i hear no one has a price for it yet, just wondering around what would the price be, what the benefits are for it being registered, and i just wanted to know if theres any way i can move my plane tto a different star system like "tau ceti" or something for it to be more accesible to new players(like if i do get it registered ty
I believe all the worlds are taken in the 'beginner' systems cause no doubt Ariya(which I believe is registered, but had the bad luck of being bitten by a 'bug' which resulted in me taking it's place) will move back into Tau Ceti next time the unregistered worlds go 'Unknown'. I believe the ability to not lose your spot if you world goes offline is a Registered World feature. I believe there are other feature(probably whatever is greyed/grayed out in the unregistered server)
ok
you know when mit will decide this monthly fee? since im currently making my world, a few people came and seen it, i know im not the best at making a world and theres still more that i need to learn but how about the planet being moved? is that possible, for when i register my world to bring it to a star system were it would be more accesible to newer players who cant travel far distances? , my world will be like sabrada, an fun economy world with some battling and such
hmm
thats about 4-5$/month, you know if il be able to register my world anytime soon?, im not doing that badly i dont thinkso , and im trying to make some models and stuff myself, i just want to know when its possible to register my world, if anyone knows
ty
ty
Sorry for not replying and clarifying this stuff sooner.. the length of this reply will probably help explain why I don't want to commit fully to a proper registration process at the moment...
As you will probably know by now, the ppl developing this thing are part-timers, mostly doin it for 'fun'. (in the loosest sense of the word). Having a formal payment process implies that we provide a certain level of service that you'd rightly expect from something you've paid for, and that takes away much of that 'fun' element.
Personally, with the amount of ('proper') work ive got on this year, im not sure how much time im gonna have to support the game or implement new stuff. Similarly, the hosts of the central servers are volunteers with busy, changeable lives of their own, and its not feasible to expect them to provide guarantees on the level of service you will get.
The population of the game isnt huge, and if your world is not in the starting systems it can be hard to get significant numbers of ppl to visit - which'd make paying for a registered world rather disappointing. In the past we've had bad experiences with someone 'donating' to get a world, and then shortly afterwards bombarding us with abuse & complaints because not enough ppl visited it.
Neither do we want to give away completely for free all the stuff we've spent so long working on - Theres always a slim chance that we fix and add enuf stuff (and maybe update the graphics engine to something beyond late-1990s technology :] ) then one day the game takes off enough for us to make a bit of a living out of it. Unlikely, i know, but possible. If we commit to a registration process now it'd either have to be more expensive than the current setup justifies (I'd personally consider having to pay $4-$5 per month for a registered world ridiculous for the amount of effort it currently takes to run & make one) or too cheap for it to be economically viable should it ever actually catch on properly. (Even at $5 a month, itd need a few hundred ppl registered even just to cover the costs of hosting, pay the central server hosts for their time and pay someone like me to do even 1 full day's programming per month).
Taking all that into account, all we can say at the moment is that if you're willing to donate a fairly significant bit of cash (Id call anything from $50 up 'significant'), without then expecting to have your world in the starting systems - and accepting that often things might not work right, or be well supported, and bugs wont always get fixed immediately, and your emails to the developers might not always get replies, and often there'll be no documentation, and your feature requests might never get implemented, and at any point you could be banned from the game should you start hassling the developers as certain ppl have done in the past, and the central server hosts might just suddenly pack up and leave at any time, etc etc.. - then that donation would be enough to get your world registered in a permanent location, for a while at least. (To be honest, i currently consider a donation of $50 or more to be equivalent to a 'lifetime' subscription - just informally, of course. With no guarantees :] )
Alternatively, if you really want a proper formal registration process and guarantees of level of service.. well.. you'll have to wait for all that stuff discussed above to change. Which might never happen :]
As you will probably know by now, the ppl developing this thing are part-timers, mostly doin it for 'fun'. (in the loosest sense of the word). Having a formal payment process implies that we provide a certain level of service that you'd rightly expect from something you've paid for, and that takes away much of that 'fun' element.
Personally, with the amount of ('proper') work ive got on this year, im not sure how much time im gonna have to support the game or implement new stuff. Similarly, the hosts of the central servers are volunteers with busy, changeable lives of their own, and its not feasible to expect them to provide guarantees on the level of service you will get.
The population of the game isnt huge, and if your world is not in the starting systems it can be hard to get significant numbers of ppl to visit - which'd make paying for a registered world rather disappointing. In the past we've had bad experiences with someone 'donating' to get a world, and then shortly afterwards bombarding us with abuse & complaints because not enough ppl visited it.
Neither do we want to give away completely for free all the stuff we've spent so long working on - Theres always a slim chance that we fix and add enuf stuff (and maybe update the graphics engine to something beyond late-1990s technology :] ) then one day the game takes off enough for us to make a bit of a living out of it. Unlikely, i know, but possible. If we commit to a registration process now it'd either have to be more expensive than the current setup justifies (I'd personally consider having to pay $4-$5 per month for a registered world ridiculous for the amount of effort it currently takes to run & make one) or too cheap for it to be economically viable should it ever actually catch on properly. (Even at $5 a month, itd need a few hundred ppl registered even just to cover the costs of hosting, pay the central server hosts for their time and pay someone like me to do even 1 full day's programming per month).
Taking all that into account, all we can say at the moment is that if you're willing to donate a fairly significant bit of cash (Id call anything from $50 up 'significant'), without then expecting to have your world in the starting systems - and accepting that often things might not work right, or be well supported, and bugs wont always get fixed immediately, and your emails to the developers might not always get replies, and often there'll be no documentation, and your feature requests might never get implemented, and at any point you could be banned from the game should you start hassling the developers as certain ppl have done in the past, and the central server hosts might just suddenly pack up and leave at any time, etc etc.. - then that donation would be enough to get your world registered in a permanent location, for a while at least. (To be honest, i currently consider a donation of $50 or more to be equivalent to a 'lifetime' subscription - just informally, of course. With no guarantees :] )
Alternatively, if you really want a proper formal registration process and guarantees of level of service.. well.. you'll have to wait for all that stuff discussed above to change. Which might never happen :]
:)
Well im not looking for anything major , id like to get a world and maybe one day it will be polular like sab, i know that due to the distance of my planet its hard for newer people to come on my planet, im moslty doing this as fun too, ive taken a few classes at school on computers and im familiar with some of it, im 16 atm , i know it takes alot of work to keep the game running and its even harder when you have other things to do, and im not expecting it to be perfect, i know there are many bugs, and all that.Mit wrote:The population of the game isnt huge, and if your world is not in the starting systems it can be hard to get significant numbers of ppl to visit - which'd make paying for a registered world rather disappointing. In the past we've had bad experiences with someone 'donating' to get a world, and then shortly afterwards bombarding us with abuse & complaints because not enough ppl visited it.
Neither do we want to give away completely for free all the stuff we've spent so long working on - Theres always a slim chance that we fix and add enuf stuff (and maybe update the graphics engine to something beyond late-1990s technology :] ) then one day the game takes off enough for us to make a bit of a living out of it. Unlikely, i know, but possible. If we commit to a registration process now it'd either have to be more expensive than the current setup justifies (I'd personally consider having to pay $4-$5 per month for a registered world ridiculous for the amount of effort it currently takes to run & make one) or too cheap for it to be economically viable should it ever actually catch on properly. (Even at $5 a month, itd need a few hundred ppl registered even just to cover the costs of hosting, pay the central server hosts for their time and pay someone like me to do even 1 full day's programming per month).
Taking all that into account, all we can say at the moment is that if you're willing to donate a fairly significant bit of cash (Id call anything from $50 up 'significant'), without then expecting to have your world in the starting systems - and accepting that often things might not work right, or be well supported, and bugs wont always get fixed immediately, and your emails to the developers might not always get replies, and often there'll be no documentation, and your feature requests might never get implemented, and at any point you could be banned from the game should you start hassling the developers as certain ppl have done in the past, and the central server hosts might just suddenly pack up and leave at any time, etc etc.. - then that donation would be enough to get your world registered in a permanent location, for a while at least. (To be honest, i currently consider a donation of $50 or more to be equivalent to a 'lifetime' subscription - just informally, of course. With no guarantees :] )
Alternatively, if you really want a proper formal registration process and guarantees of level of service.. well.. you'll have to wait for all that stuff discussed above to change. Which might never happen
im not here to make anything here harder for you guys , i know you all do alot for the game, i might ask a question here and there but im getting the hang of it, and doing goodMit wrote:you could be banned from the game should you start hassling the developers as certain ppl have done in the past
(well in my oppinion )
probably eventualy send the 50+$ to get my world registered, once i get my world going and stuff.
just a question, having your world registered will your world show up on the finite improbability drive?
- Magicfinger
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bump
just wondering if anything in this direction has happened yet or anything similarMit wrote:Alternatively, if you really want a proper formal registration process and guarantees of level of service.. well.. you'll have to wait for all that stuff discussed above to change. Which might never happen
As my English teacher used to say: it's always necessary to wear one collar and two socks (one c, two s) :]Magicfinger wrote:not neccessarily (no idea how to spell that but delete key will wear out if i keep trying) worlds are added to the list once we can see they are developed to a certain level and are looking stable
Which world we talking about, bijou?
f