i cant open my world
-
- Posts: 2
- Joined: Sat Jan 07, 2006 7:32 pm
i cant open my world
i downloaded the thing i needed to but now when i go to the main menu for the universal it says connect to your world but when i try it just never loads. all i want is to see the basic layout so i can start building. also can you tell me where to find different shapes of maps. thankyou.
-
- Posts: 2
- Joined: Sat Jan 07, 2006 7:32 pm
could u tell us the last line printed on the text area at the bottom of the screen after you've selected the 'Your World' option.
Whats shown on the screen? Do any message boxes pop up?
I presume you're running in windowed mode when youre attempting to connect? If not, change to windowed in the F1 options menu before trying it.
Whats shown on the screen? Do any message boxes pop up?
I presume you're running in windowed mode when youre attempting to connect? If not, change to windowed in the F1 options menu before trying it.
-
- Posts: 6
- Joined: Tue Jan 10, 2006 1:34 am
im the one with the problem i just switched accounts to let you know, i have tried the globe in the top corner but i have tried in windowed mode and when it stops when i try to connect the bottom of the screen in the connecting screen says the loading building stuff but it stops at loading building info and i hadent added any buildings or terrain changes
-
- Posts: 6
- Joined: Tue Jan 10, 2006 1:34 am
it works in small mode but now can i have help with other things, i know how to build roads, building i think i can ajust the terrain height but how can i get different island shapes like sabrada with the usa shap and how do i change the type of world and how do i get money because all i got was 500s and i accidentaly spent it on a fish market how do i get more money. thank you
-
- Posts: 6
- Joined: Tue Jan 10, 2006 1:34 am
never mind i found out my name wasnt in the ServerConfig.txt correctly sorry about taking your time to answer my questions when i could have looked at other peoples problems and fixed my own all i had to do was do a search in my files for the server config and i would have fixed everything but can you still help me wilth how to get different shape islands and minigames in thank you.
-
- Posts: 6
- Joined: Tue Jan 10, 2006 1:34 am
ok im in the world using the beginers world guide and most of the stuff is working but i cant get the speed of the vehicles increased and i cant get the plane to fly and it still wont recognize me as the world owner bacause buildings arent free.kylethecameron1 wrote:never mind i found out my name wasnt in the ServerConfig.txt correctly sorry about taking your time to answer my questions when i could have looked at other peoples problems and fixed my own all i had to do was do a search in my files for the server config and i would have fixed everything but can you still help me wilth how to get different shape islands and minigames in thank you.
-
- Posts: 5
- Joined: Sat Jan 07, 2006 2:19 am
and one more thing how do i get my world online when it readykylethecameron1 wrote:ok im in the world using the beginers world guide and most of the stuff is working but i cant get the speed of the vehicles increased and i cant get the plane to fly and it still wont recognize me as the world owner bacause buildings arent free.kylethecameron1 wrote:never mind i found out my name wasnt in the ServerConfig.txt correctly sorry about taking your time to answer my questions when i could have looked at other peoples problems and fixed my own all i had to do was do a search in my files for the server config and i would have fixed everything but can you still help me wilth how to get different shape islands and minigames in thank you.
1. Any chance you could learn how to use punctuation. Reading your posts is like having a panic attack on every line :)
2. Changing the shape of your world... this is done using a combination of a paint program (such as Paint Shop Pro, or even MSPaint if you're really desperate) and the world server's terrain editor. Basically you have two options for the shape of your world: you can use the fractal generator, and play with the smoothing options and so on to generate a natural looking "random" world; or you can use a heightmap, which is probably what you're looking for.
A heightmap is simply a 256x256 bitmap image in black and white (well, 'greyscale' if we're being accurate) - in other words, it has 256 levels of black & white-ness, from pure black to pure white. The game reads the heightmap and uses it to create a world - pure black is sea level, pure white is the top of the highest mountain, kinda thing. So to create a world that looked like the USA, you'd need to find or create a greyscale image of the country - where the mountains are lighter coloured, and the canyons darker coloured, and so on - and point the game at it :)
Heightmap files are saved in your server's /maps folder. They must be 256x256 greyscale bitmaps or they won't work. To activate them simply use the server's terrain editor to browse to the file; click "update terrain settings" (or whatever it's called) and that's it.
3. Changing vehicle speeds depends on lots of things. You need to adjust the settings for each vehicle, but exactly which ones depend on the control mode you're using for each vehicle. Things like "top speed" and "acceleration" ought to do it regardless of which mode you use, however. Speed can also depend on surface settings, and on global settings like gravity.
4. Getting planes to fly is a bit tricky. Try this for starters:
Control mode 2
(essential - it's the plane control mode :)
Turn speed 1000
Acceleration 2500
Shift+acceleration 3500
Top speed 170
Shift + top speed 220
(these aren't so important - they just change the speed of the plane on the ground. Pick something you like that's fast enough to get it into the air)
Friction 1 (keep this low to help the plane get off the ground)
Air Thrust 1700 (this is the amount of thrust it has in the air - ie, air speed)
Speed Lift Ratio 4000 (this is the amount of lift)
Air Drag 500 (this is "air friction" - use this to counteract air thrust if it's too fast)
Bank Acceleration 2500 (this is how quickly it turns left/right in the air)
Pitch Change Max 2000 (this is the extent to which it pitches up/down in the air)
Pitch Change Speed 2000 (this is the speed with which it pitches up/down in the air)
f
2. Changing the shape of your world... this is done using a combination of a paint program (such as Paint Shop Pro, or even MSPaint if you're really desperate) and the world server's terrain editor. Basically you have two options for the shape of your world: you can use the fractal generator, and play with the smoothing options and so on to generate a natural looking "random" world; or you can use a heightmap, which is probably what you're looking for.
A heightmap is simply a 256x256 bitmap image in black and white (well, 'greyscale' if we're being accurate) - in other words, it has 256 levels of black & white-ness, from pure black to pure white. The game reads the heightmap and uses it to create a world - pure black is sea level, pure white is the top of the highest mountain, kinda thing. So to create a world that looked like the USA, you'd need to find or create a greyscale image of the country - where the mountains are lighter coloured, and the canyons darker coloured, and so on - and point the game at it :)
Heightmap files are saved in your server's /maps folder. They must be 256x256 greyscale bitmaps or they won't work. To activate them simply use the server's terrain editor to browse to the file; click "update terrain settings" (or whatever it's called) and that's it.
3. Changing vehicle speeds depends on lots of things. You need to adjust the settings for each vehicle, but exactly which ones depend on the control mode you're using for each vehicle. Things like "top speed" and "acceleration" ought to do it regardless of which mode you use, however. Speed can also depend on surface settings, and on global settings like gravity.
4. Getting planes to fly is a bit tricky. Try this for starters:
Control mode 2
(essential - it's the plane control mode :)
Turn speed 1000
Acceleration 2500
Shift+acceleration 3500
Top speed 170
Shift + top speed 220
(these aren't so important - they just change the speed of the plane on the ground. Pick something you like that's fast enough to get it into the air)
Friction 1 (keep this low to help the plane get off the ground)
Air Thrust 1700 (this is the amount of thrust it has in the air - ie, air speed)
Speed Lift Ratio 4000 (this is the amount of lift)
Air Drag 500 (this is "air friction" - use this to counteract air thrust if it's too fast)
Bank Acceleration 2500 (this is how quickly it turns left/right in the air)
Pitch Change Max 2000 (this is the extent to which it pitches up/down in the air)
Pitch Change Speed 2000 (this is the speed with which it pitches up/down in the air)
f
- Magicfinger
- Staff
- Posts: 1078
- Joined: Tue Sep 30, 2003 10:38 am
- Location: here,there and everywhere
if you want a good free alternative to MSpaint try paint.net at http://www.eecs.wsu.edu/paint.net/ it a very well featuerd program for a small download
-
- Posts: 5
- Joined: Sat Jan 07, 2006 2:19 am
Sorry about the putctuation, I was kind of in a hurry. Ok when I tried to get the plane to fly, I went to the settings page and tried to type in a new number for all of the settings but it wouldn't let me, that was my problem. Same with the vehicle max speed setting which it wouldnt allow me to change. And then the island paint thing, do I have to run it with the Island editor. Sorry about the punctuation. thank youFooli wrote:1. Any chance you could learn how to use punctuation. Reading your posts is like having a panic attack on every line
2. Changing the shape of your world... this is done using a combination of a paint program (such as Paint Shop Pro, or even MSPaint if you're really desperate) and the world server's terrain editor. Basically you have two options for the shape of your world: you can use the fractal generator, and play with the smoothing options and so on to generate a natural looking "random" world; or you can use a heightmap, which is probably what you're looking for.
A heightmap is simply a 256x256 bitmap image in black and white (well, 'greyscale' if we're being accurate) - in other words, it has 256 levels of black & white-ness, from pure black to pure white. The game reads the heightmap and uses it to create a world - pure black is sea level, pure white is the top of the highest mountain, kinda thing. So to create a world that looked like the USA, you'd need to find or create a greyscale image of the country - where the mountains are lighter coloured, and the canyons darker coloured, and so on - and point the game at it
Heightmap files are saved in your server's /maps folder. They must be 256x256 greyscale bitmaps or they won't work. To activate them simply use the server's terrain editor to browse to the file; click "update terrain settings" (or whatever it's called) and that's it.
3. Changing vehicle speeds depends on lots of things. You need to adjust the settings for each vehicle, but exactly which ones depend on the control mode you're using for each vehicle. Things like "top speed" and "acceleration" ought to do it regardless of which mode you use, however. Speed can also depend on surface settings, and on global settings like gravity.
4. Getting planes to fly is a bit tricky. Try this for starters:
Control mode 2
(essential - it's the plane control mode
Turn speed 1000
Acceleration 2500
Shift+acceleration 3500
Top speed 170
Shift + top speed 220
(these aren't so important - they just change the speed of the plane on the ground. Pick something you like that's fast enough to get it into the air)
Friction 1 (keep this low to help the plane get off the ground)
Air Thrust 1700 (this is the amount of thrust it has in the air - ie, air speed)
Speed Lift Ratio 4000 (this is the amount of lift)
Air Drag 500 (this is "air friction" - use this to counteract air thrust if it's too fast)
Bank Acceleration 2500 (this is how quickly it turns left/right in the air)
Pitch Change Max 2000 (this is the extent to which it pitches up/down in the air)
Pitch Change Speed 2000 (this is the speed with which it pitches up/down in the air)
f
accel, shift+accel, friction, top speed, and shift top speed haven't had any effect with planes since they started useing specific keys for throttleFooli wrote: Turn speed 1000
Acceleration 2500
Shift+acceleration 3500
Top speed 170
Shift + top speed 220
(these aren't so important - they just change the speed of the plane on the ground. Pick something you like that's fast enough to get it into the air)
Friction 1 (keep this low to help the plane get off the ground)
Air Thrust 1700 (this is the amount of thrust it has in the air - ie, air speed)
Speed Lift Ratio 4000 (this is the amount of lift)
Air Drag 500 (this is "air friction" - use this to counteract air thrust if it's too fast)
Bank Acceleration 2500 (this is how quickly it turns left/right in the air)
Pitch Change Max 2000 (this is the extent to which it pitches up/down in the air)
Pitch Change Speed 2000 (this is the speed with which it pitches up/down in the air)
f
thier ground speed is also controlled by the air thrust and other plane specific settings.
-
- Posts: 5
- Joined: Sat Jan 07, 2006 2:19 am