Arcade sound

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LegoGirl
Posts: 34
Joined: Tue Jan 27, 2004 1:27 pm

Arcade sound

Post by LegoGirl »

So how do we get sound in then...eh?
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Mit
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Post by Mit »

um.. ah. right. :]
Well you could call up a directsound interface yourself and use it directly, tho of course that doesnt really fit with the whole idea of having the arcade.dll pluginable and modular.

um, the sound stuff i use in-game is 95% pants, and not really fitted to making a dll yet, but it could (and should) be done at somepoint. I'll have a look if i can get a basic set of functions separated and made available next time i get a few hours spare, but no promises that that will be done soon. :/
LegoGirl
Posts: 34
Joined: Tue Jan 27, 2004 1:27 pm

Post by LegoGirl »

Sok, no rush. I'll just shout KABOOM! and KAPOW! when stuff happens.
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