need reference

Forum Archive - from http://theuniversal.net
Locked
User avatar
morbydvisns
Posts: 1889
Joined: Sun Jan 30, 2005 12:51 am

need reference

Post by morbydvisns »

hey mit could i borrow the setup for republic to use as reference..... need info on building zones and character level progressions.

o yea and is there a place i can change the scale of the model for the .plantforest trees? dey awfully.. short

o ya and triggers, in the bdat.... is that a functional feature, and whats it for
User avatar
Mit
Staff
Staff
Posts: 3551
Joined: Sun Sep 21, 2003 10:14 pm
Location: Unknown

Post by Mit »

i'll put up the republic's .isl (and answer your other questions properly) at the weekend when im next at home on the puter.

a few bits if info for now..
I think the character level progressions for it are controlled using the skills mode setting. Check the *settings screen for info. (i think its mode 5).

Ya can scale trees using the model converter.. jsut rename them somethign unique and re-assign em in the model selector. We'll have a new bunch of extremely nice trees and vegetation coming shortly.

The 'trigger param' in buildings has different effects depending on the building type and some other settings. Full docs for that will come over the course of the next month.
NooB
Posts: 145
Joined: Tue Oct 25, 2005 3:09 pm
Location: Where ever your not :)

Post by NooB »

No its a bit off topic but im wondering how do u make it so you cant go through buildings ?????? its a key aspect for my world so i :mrgreen: rly need it
mystix
Posts: 105
Joined: Tue Aug 02, 2005 1:58 pm

Post by mystix »

Its in the *settings somewere.
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

in world rules, collisions.
i think 6 stops it completly
i think 7 makes it so you can't go over anything taller then half a druid.

and setting player collisions to 1 will makes players collide
Locked