Ill do the model of the modern house :-)

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Dilli
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Ill do the model of the modern house :-)

Post by Dilli »

Ill do the modern house mit, but it`ll be untextured, my generali idea is why rune a Buetiful 3d model by covering it in colours? i love the look of nice fancy grey models :twisted:
that an idea for an iland one day, all grey models :-D
LOL
Will make a modern house or a few, leaves a lot to the imagionation :-)
Cya all :D
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Dilli
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Post by Dilli »

sorry i made a new ost , click the wrong button,u need an option to delete post by the origanal auther or somehing to that effect :-)
Or smart posters :-p
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Post by hedgehog »

if you map it, and it's not a total nightmare, i'll skin it up.
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Post by Fudrake »

AND I'm doing so Roman Farmhouse/villa thing.

I may require another guy to texture it, but i'll do what I can :)

Dilli, there is a "delete post" button, just to the right top corner of your post.
happy deleting :)
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Dilli
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Post by Dilli »

ill defiantly try find that button!!!!, well found a decedent (Well it works) unwrapper so im slowly texturing stuff, and anything new i make now has more tham just gray on it :-)
Good luck with the farm, i tried to make one, crops are hard to draw!!!1, well i tried mealies (...corn)
:lol:
Chow
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oooooooooops

Post by Fudrake »

I think I meant there is an edit button at the top right, where you can then tick the

"Delete this post" box
and submit. and then guess what happens? (I think that's how you do it) :)

good luck with your modern house :)

I don't think i'll be doing corn and stuff though, I might just be doing a house, not the fields.
O was it a bit mis-leading? I'm modelling this as a residencial building, and not for farm buildings.

When Mit does implement the swaying corn in the farm's fields, or mooooing cows on the pasture, then we will try and make some corn :)
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Post by Mit »

um, ya can do swaying corn in farms.. jus needs the model and the animation done.
Ive done my bit :]
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Post by hedgehog »

mit we need different grass. make different grass now!


OR I WILL TYPE IN ALL CAPS AT YOU A SEH-COHND TIME
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Post by Mit »

Stop that.
Its very silly.
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Dilli
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Post by Dilli »

Well on that topic, i think tract has very few trees for a country setting :-)...... I guess we should make swaying trees, alhough it could kinda be a bit of an ova kill :)
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Post by Mit »

not at all.. is something ive suggested/requested a number of times in the past. I suspect the current animation blending system would probbaly do quite a good job of that with jus a few frames too. (Medal of Honour is a great example of how simple animations in trees can be used to good effect)
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Post by Fudrake »

nnooo, Mit, I meant the expandable automatic fields that are created once a farm house is built, like in 0.3.53, just not as dull as the soil. You did put that on the TDL, I do swear, and for every different type of farm, the image of what it really grows.

Cow farms have a piece of grass with cows on it, then of course, piles of random "fertilisers" ;)
Pig farms have a piece of grass with pigs on it, with the same fertilisers.....

CORN and BARLEY farms however have CORN and BARLEY plants on them, sticking out of every square the farm owns, apart from the farm house squares, of course :)

May I sugggest that the farmer may choose what proportion of the farm land are to be covered with whatever farm plants? and for animal farms, whatever animals? Each section must be separated with hedges or walls. e.g. on a 4x4 piece of farmland, 4x2 to be covered with cows on the left, then a wall, and then 2x2 on the top right with pigs, and the other 2x2 on the bottom right with sheep.
This then, of course, will affect production.

Complex as it may be, I do not expect it done until 0.6 or something, cos I know it is very hard. Don't you come complaining Mattizme ;)

ooooops shouldn't be posting here about suggestions......... aaahhh well :idea:
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Post by Mit »

Its not hard, its just that there are a million ideas to add and i have a perhaps 3 or 4 hours of free-time a week to add em. In terms of priorities, graphical effects like this are way down on the list compared to the number of things that are essential to create a coherent and playable game.
If i made a full-time wage out of this it'd be done in weeks ;].
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Post by Mattizme »

Fusion: If I can't make fun of you, what the hell am I supposed to do on this forum?

I believe I've suggested somewhere or other 'expandable farms' - basically, just let 'em expand their farms outwards in all directions until they um.. hit a nother one or enter a town, or something.

It'd be nice to see, instead of 'undreds of farm kinda, to see 'Crop Farm' and 'Animal Farm'. Then, they can select the crops from the farm categories. Like on some fighting isles weapons are put together, we could get farms developing along the lines of Corn and Wheat, or Hops and Barley. That would allow people to do one or the other - bread or beer - without the need for the other.

Maybe you could limit people to two things per farm - Any combination of Crops, or any combination of Meat. That way, people could make all their own instead of having two farms. You could make it so thaey can change the crops they grow, but they things they need to buy would change accordingly. Also, you could make them finish a harvest before a crop would change. Plus, make an added cost of 100 - 200s - Call it a cost for all the seeds :)

Also if someone decides to limit themselves to one crop, they would get a full farm's worth, while if they go for two crops, they would get half a farm's worth of each.

I'd also like to see 'building upgrades' - say, limited to three per building, which would increase efficiency and maybe change the look of the building.
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Post by Fudrake »

Matt: um........ I dunno ;)

Well, let's just remind ourselves that this is, afterall, the developers' board, and not suggestions board. I think this stuff should be copied and pasted into the suggestions forums. I personally have a lot to say.....I will post my ideas here :D What I have heard and suggested myself so far is, delightfully, on track in my opinion :)

I think by having an animal farm merged into a crops farm isn't very popular, since animals, living happily oinking/moooooing/bahhhhhing (or maybe the sheep are not so happy......bahhhh) on the pasture, once they see something just a bit more tasty than the plain old green grass, e.g. corn and barley and the rest, then they'll go and eat those. That is why i think there should be a separation- walls are not enough, we all know that cows can jump over the moon, so why would anybody then think they can't jump over a 5 foot brick wall for munching the corn? ;)

About building upgrades. VERY good. I like that. esp. for factories and their heavy machinery inside, it makes perfect sense. I'd also like to see different levels of factory expansion- esp. in working efficiency, the building's general sheer size when upgraded....half operational, and half in scaffolding.

I'd LOVE to see factories adding expansion parts on, functional part in the origin square, and then expanding from the square into maybe a 2x3 square big building, to a 4x3 square big building. Costs are to be VERY expensive, but it will booost working efficiency like hell.
The complication: if there is a road or another building nearby owned by someone else, how can you expand!?!??! Well, the expanding owner will have to communicate with the owner of the nearby building: either buy it then demolish it, or just stare at your unupgraded factory to rust :)

bah, ideas come with more ideas: land ownership
When someone builds a building, they must first buy the land- i.e. one square for the very primitive factory...... before they can build the factory itself. For expansion, more land is required, so the owner must buy the land around the one sqaure before any new extensions are to be added to the existing building. similarly, land must be owned by a farmer before he/she can use it as farmland. This will clearly show the ownership of land on the world (island) and will contribute to the clearness of building expansion space, competition for land and the operations of various other factors.
LAND IS EXPENSIVE. the nearer to a town plinth, assuming that is where all the people visit all the time, the land is more expensive, because sales of products are expected to be high. On the other hand, land in the open country is cheap, ideal for farming needs. They are buying just a piece of grass where their corn/cows/sheep/barley/super-Mit-lookalike-monkey-aliens can grow and be sold. However VAST amounts of it is required to achieve the effect of an upgrade in a factory.

I conclude by saying: "MAAAAKE THE WORLDS BIGGERR! IF farms are to be expandable, then we need a great countryside, which, really would make the islands more realisitc- it would actually take TIME, at least a few minutes, to get from London to Cambridge, or in island distance, about 10 widths/lengths of the square map. THAT THEN leads to motorways, but if I continued, i'd contradict myself- it's not a conclusion then, is it?!?!
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Post by P3gasus »

Hmm how about you really post those ideas in the suggestions board?
I remember on the old board we had some of those ideas ... ie. landownership, factory upgrades etc.

Could we maybe get a webpage where all the ideas are listed that are on your TODO List Mit? That way people see what ideas have already been brought forward thus they dont need to discuss them again (in all detail ;)) and therefore saving us all time.
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