Sabrada gets new ground textures!

Forum Archive - from http://theuniversal.net
Locked
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Sabrada gets new ground textures!

Post by zaroba »

Sabrada has gotten a new set of ground textures.

the Lay Path option can now be used to lay roads, and 3 new road designs have been added to it. since the roads are now out of the lay surface area, this allows much more space for other stuff. so several new grasses and a few other things have been added.

this doeskinda mess up the current roads though. so all textures have been cleared off the map (which was already planned). this was more then 750 laid tiles. this should cut down the map size a bit and allow faster logins.

since all the testures have been erased, road laying is now free for a limited time.
ANTBODY ABUSING THIS WILL BE PUNISHED!
abusing this would count as the past issue of a player going around and laying a god awful checkerboard texture (which has been removed btw) over half the towns on the map
User avatar
Jemrada
World Owner
World Owner
Posts: 632
Joined: Tue Aug 10, 2004 3:47 pm
Location: uhhh!
Contact:

Post by Jemrada »

Been wanting to do that for awhile. Glad you are able to make Sabrada even a better place. That one reason I turned it over. New someone had more time to fix little here and there like that. Keep up the good work Zar.
Guest

Post by Guest »

You should make landscaping more simple ive been trying to figure out how to do it for days
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

teach me how to program in c++ and talk mit into letting me help code the game and sure, i'll change the landscaping code to make it easier to do :P

besides that, what part are you having trouble with?
User avatar
leigon
World Owner
World Owner
Posts: 563
Joined: Thu Apr 15, 2004 11:23 pm
Location: UK - Programming under the influance.

Post by leigon »

the game uses C , simuler to c++ but easear... and I doubt mit wants anyone else other than the current staff tampering with the sorce. :P
User avatar
Magicfinger
Staff
Staff
Posts: 1078
Joined: Tue Sep 30, 2003 10:38 am
Location: here,there and everywhere

Post by Magicfinger »

well t obe exact ;) the game uses both c and c++ :)
User avatar
zaroba
World Owner
World Owner
Posts: 7257
Joined: Fri Oct 10, 2003 11:06 pm
Location: Hereford, PA
Contact:

Post by zaroba »

c?
thought mit said it was in c++ long ago.

guess i'm wrong though.
User avatar
leigon
World Owner
World Owner
Posts: 563
Joined: Thu Apr 15, 2004 11:23 pm
Location: UK - Programming under the influance.

Post by leigon »

zar c++ is pritty much c just with slight difrances :P go do a quick C++ corse at a college somewhere... take a week to lurn all you need to know to go to uni.
Locked