How do I place buildings accurately?

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bart
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How do I place buildings accurately?

Post by bart »

When I try to build (e.g. a well) the building appears at one corner of the blue square. How do I move it to one of the other corners? The default seems to make the building appear partly in the road.

Bart
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Kirby
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Post by Kirby »

Hrm.

I think the command was *rotatebuilding 0-32
Ex: *rotatebuilding 6

Just figure out a number that suits you well,It'll go thorugh all corners. :)
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zaroba
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Post by zaroba »

to move the building to a different corner of the sqaure your on, just drive a square in the direction you want it to move :P
bart
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Post by bart »

I shall try these two suggestions tonight

Thanks

Bart
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Post by bart »

Neither of these two things worked.
I can only *rotatebuilding onec I have built it and that does not move it from one corner to another, it only rotates it about its position.
If I move from one corner towards another the building does not move to another corner until the blue square moves to the next square. This usually means that I cannot build there because there is a building nearby.
I have tried this with a well as it shows the problem very easily.
What I want to do is build amansion but there is a large risk that it will end up half in the road as two of the corners of the blue square are on the road/grass boundary. Best would be if I could build the mansion in the middle of the square, but that does not appear to be an option.

Any more ideas?

Bart
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Mit
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Post by Mit »

If moving a square means that you're now too close to another building, it pretty much means you can't build it where you want, and you'll need to find another place. The system to prevent buildings being placed too close to each other is partly done to prevent the map getting too cluttered, and also because the game system has to have only one building per map tile (as the rendering and building access functions assume that).
The buildings are placed at the corner of each tile for optimisation purposes (the building only stores its location as a tile index number, rather than as an absolute position) - to keep the mapsize as small as possible and restrict the amount of downloading required.

Having the buildings placed in the middle of the tile rather than the corner has been requested and its something i'll look at making optional at somepoint, but as all the other buildings would then shift position, you'd probably still not get exactly what you wanted.

So in this case, sorry, but you're just gonna have to find somewhere else to build.

As an aside, if you have placed a building in the wrong place, sysops and owners can move them to different tiles using a server command, tho this is still limited by the rule about having only 1 building per map tile - ask the owner if you need this done.
bart
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Post by bart »

Thanks for clearing that up Mit.

Bart
Hija
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The building would no longer be on the road.

Post by Hija »

If you move all the buildings to the center of the square then you will have no problem with them over lapping roads as long as the buildings fit in a square.
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