Planitia - Death...
Planitia - Death...
um, could I request that we move to a back up if you have one for say 3 days back at most?
I kinda just died for no reason with full health, and i've lost a lot, and salvaged what I can.
Dude died, Malkiah died, I died, god knows who else has died....
I never thought I would say this, but I've been struck by a death bug
I kinda just died for no reason with full health, and i've lost a lot, and salvaged what I can.
Dude died, Malkiah died, I died, god knows who else has died....
I never thought I would say this, but I've been struck by a death bug
- nihilistic
- Posts: 61
- Joined: Sat Dec 11, 2004 11:19 am
- Location: deep
space
planitia potatoe famien
poeple are droping like flys on planitia, somthings gone horibbly wrong.
poeple are losing big accounts, and some are just quiting the planets becuase of it.
im asking for a full inquerry into he matter by anyone with subtantial lvl, dev, whoever
sabrada.com seems to be down so i cannot conntact junk, someone do that please.
poeple are losing big accounts, and some are just quiting the planets becuase of it.
im asking for a full inquerry into he matter by anyone with subtantial lvl, dev, whoever
sabrada.com seems to be down so i cannot conntact junk, someone do that please.
Oh the humanity! it was like a scene from some sick natural disaster... Somehow i avoided the carnage an managed to pick up a few leavings. Thibz will now emerge as the "Supreme Ruler of Planita" with his 5+ towns (Qwerty has destructed all.) and complete control of the car industry (dude's lont-time 1-3car fac has been mercilessly destroyed along with a bevy of engines and parts places) Man, wheres FearNick with his reporters pen when you need him?! He's got some stories to break!
to look into this i need..
a) an exact description of the sequence of events leading to a death, including..
what you were doin before it happened.
what game-time it was.
what was the msg displayed when you died.(*exact* wording pls)
whether you exploded or just died. etc
and any other info u can give :]
and also..
b) jem, a copy of the planitia.isl and server death logs would be interesting
until i get somethin along those lines my guess is as good as anyones as to why this is happening. Theres nothing changed codewise related to hunger & thirst for a good year or two, and well.. it wasnt a problem last year
a) an exact description of the sequence of events leading to a death, including..
what you were doin before it happened.
what game-time it was.
what was the msg displayed when you died.(*exact* wording pls)
whether you exploded or just died. etc
and any other info u can give :]
and also..
b) jem, a copy of the planitia.isl and server death logs would be interesting
until i get somethin along those lines my guess is as good as anyones as to why this is happening. Theres nothing changed codewise related to hunger & thirst for a good year or two, and well.. it wasnt a problem last year
well.. after a good few hours searching, ive found one suspicious bit of code, but it doesnt completely explain the situation.
Its involved with a system for load-balancing the server updates when theres a lot of records to go thru.. (when theres 1000s of players registered, updating everyones health in one go would pause the server for a while, whichd cause regular lag spikes, so instead the server regulalrly runs thru smaller batches of player updates till they're all done).. so the good bit about that is this it explains why it'd never happen on anythin ive ever tested (which didnt have the number of records of planitia). The bad bit is that even if this fails in the way i think it might possibly do, it shouldnt ever actually kill anyone unless settings were quite extreme. (i dont have access to the settings on planitia to check that atm). The other bad bit is that without some more info, its all a complete shot in the dark and might not be a problem at all :]
I can find out if this is the cause easily enough once i've got a copy of the planitia.isl and a copy of the recent 'exitdeath.log'
Leig, i'd be interested to know how many registered accounts were on gyruss, and how long the day cycle was.
In the 42.3 server build, ive put in a temporary fix to cope with the possible bug in the loadbalancing bit, as well as adding some more info to the server.log... more info as soon as i find out more..
Its involved with a system for load-balancing the server updates when theres a lot of records to go thru.. (when theres 1000s of players registered, updating everyones health in one go would pause the server for a while, whichd cause regular lag spikes, so instead the server regulalrly runs thru smaller batches of player updates till they're all done).. so the good bit about that is this it explains why it'd never happen on anythin ive ever tested (which didnt have the number of records of planitia). The bad bit is that even if this fails in the way i think it might possibly do, it shouldnt ever actually kill anyone unless settings were quite extreme. (i dont have access to the settings on planitia to check that atm). The other bad bit is that without some more info, its all a complete shot in the dark and might not be a problem at all :]
I can find out if this is the cause easily enough once i've got a copy of the planitia.isl and a copy of the recent 'exitdeath.log'
Leig, i'd be interested to know how many registered accounts were on gyruss, and how long the day cycle was.
In the 42.3 server build, ive put in a temporary fix to cope with the possible bug in the loadbalancing bit, as well as adding some more info to the server.log... more info as soon as i find out more..
woohooo.. found it wasnt anything to do with all that stuff mentioned above :]
Ive had a fun lil debugging session on a copy of planitia, watching ppl die (which is a curiously satisfying process when you watch it happen in code ;] ).. most were legitimate deaths until finally the case of 'Bashar_NL' turned up... He was sitting at home, pretty much full health, low hunger, low thirst, then bam.. dead.
The reason, it turned out, is that he was so well fed that his health went too high for the code and so looped to a huge negative number. The restorative effects of low hunger on planitia are set quite a bit higher than ive tested with before and so i missed that possibility. (Sorry! my bad).
The offending code has now been fixed so that its impossible for your health to go into negative values like that. (Will be in server 1.42.3, which i'll put up tonight).
(thanks to jemrada for forwarding me a copy of the isl to debug)
Ive had a fun lil debugging session on a copy of planitia, watching ppl die (which is a curiously satisfying process when you watch it happen in code ;] ).. most were legitimate deaths until finally the case of 'Bashar_NL' turned up... He was sitting at home, pretty much full health, low hunger, low thirst, then bam.. dead.
The reason, it turned out, is that he was so well fed that his health went too high for the code and so looped to a huge negative number. The restorative effects of low hunger on planitia are set quite a bit higher than ive tested with before and so i missed that possibility. (Sorry! my bad).
The offending code has now been fixed so that its impossible for your health to go into negative values like that. (Will be in server 1.42.3, which i'll put up tonight).
(thanks to jemrada for forwarding me a copy of the isl to debug)