In my animation (for the chinook helicopter) I am making the props spin.
When viewed in ATM Convertor, at teh last frame it kind of spins backward to get back to frame one.
http://www.zarsite.com/~pareview/psht.atm make sure you have the convertor to check this file out.
Animation Problem
Rotational animations are a bit weird at the moment. Try adding more frames (keyframes) to the animation; Dilli got some simple radar thing rotating using 32 frames, or something. It's really inefficient - will bump up the file size somewhat - but I think it'll probably work.
The reason it does that, btw, is because the converter blends between frames; so when it gets to that last frame at say, 270 degrees rotation on the blades, it only has a short time (the time index for frame 1, in fact) to snap it back round to the start position. It doesn't do that "intelligently" so u get that weird effect.
I dunno which version of the converter you're running; the latest dev version allows for rotational animations about one axis (for wheels, principally), and a later version will hopefully allow for rotations about other axes, so we can have chopper blades, props and so on.
Not sure what the timescale for that is - but I know it's on Mit's Big List Of Things To Do...
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The reason it does that, btw, is because the converter blends between frames; so when it gets to that last frame at say, 270 degrees rotation on the blades, it only has a short time (the time index for frame 1, in fact) to snap it back round to the start position. It doesn't do that "intelligently" so u get that weird effect.
I dunno which version of the converter you're running; the latest dev version allows for rotational animations about one axis (for wheels, principally), and a later version will hopefully allow for rotations about other axes, so we can have chopper blades, props and so on.
Not sure what the timescale for that is - but I know it's on Mit's Big List Of Things To Do...
f