.atm files...

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Dagarath
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Joined: Sat Dec 13, 2003 2:07 am

.atm files...

Post by Dagarath »

ok.. i figured out all the .3ds - .x - .atm and all that good stuff... now, can anyone help me out.. anyone have any good ideas on what i should use to scale this stuff... mainly any .wrl files i am using.. they are too small, when i try to scale them in the model converter supplied on the a-tractor website, it scales it, and moves it far far away from the center point
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zaroba
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Post by zaroba »

an easy scale to go by would be the road. most vehicles in life would be less then half the width of a small screet, which is basicly what the "lay path" roads appear to be.

i've always used deep explorationm to scale the .x models before converting them to .atm. tends to take a while though. scale the .x, convert it, see it on an island, rescale the .x, convert it, see it on the island. repeat a few more times.
Dagarath
Posts: 4
Joined: Sat Dec 13, 2003 2:07 am

Post by Dagarath »

Ok thanks alot zaroba, i have been using deep exploration... except the only thing ive figured out how to do in it is erase and convert.. ill toy around with it, hopefully i can get all the models i want on Dexteria =)
Dagarath
Posts: 4
Joined: Sat Dec 13, 2003 2:07 am

Post by Dagarath »

this question has prolly been asked before too but.. ok, a) how do i make animations for atm files? and the next is how to i make texture maps for it?
Dagarath
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Joined: Sat Dec 13, 2003 2:07 am

Post by Dagarath »

NM i read teh modelling section of he forum LOl didnt even know there was one!
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