after a number of personal setbacks, roja is back in production and expected to be released sometime this coming weekend.
so, a few new promo items. first a screenshot:
and a
full listing of all the available vehicles {link} .
note the above is just a preview of the vehicle and weapon names. the page will be updated with the final fuel, capacity and speed values in the coming days.
note that roja is a three team econ island. each team has unique strengths that the other team is mediocre or even weak in. evening the balance of power in any industry or team ability will require extensive exploration, adventuring, sabateur missions, and all-out multiplayer war. you'll find hidden riches deep in the hilltops of this 18 mile wide cluster of islands. you'll capture buildings your team needs to be productive. you'll destroy key targets vital to enemy productivity. all while trying to make a decent buck against both the enemy and quite possibly, your own teammates.
here's a quick list of some of the more glaring strengths and weaknesses of each team: (note + indicates a strength, - a weakness, and ^ indicating a neutral ability, or no inherent advantage or disadvantage.)
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team one - eastern plains
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++ ground vehicles
++ food production
^ drink production
- fuel production
++ lumber production
^ steel production
- brick production
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team two - fire valley
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++ water vehicles
++ fuel production
^ food production
- drink production
++ steel production
^ brick production
- lumber production
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team three - polar cliffs
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++ air vehicles
++ drink production
^ fuel production
- food production
++ brick production
^ lumber production
- steel production
the vehicles are similarly balanced:
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3 attack vehicles (1 per team)
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attack vehicles carry heavy firepower capable of destroying buildings and players in relatively few hits. their heavy armour also makes them difficult for an enemy to take out. primary attacks can either carry out primary objectives (destroying a target or key player), or provide additional suppressing fire for scouts and defense droids when under attack. their low speed and aggressive fuel consumption makes them poor long-distance travelers without a supply vehicle. however the majority of their weapons have intense long-range capabilities.
specs:
++ firepower
+ armour
^ speed
- capacity
-- fuel
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3 scout vehicles (1 per team)
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the high speed of the scout is its benefit. an ideal candidate for front line assault, scouts clear the path for tanks, bombers and battleships to come in and finish the job. in defense they can be used to distract the enemy from a primary target. a multipurpose vehicle, scouts are also ideal for exploration when accompanied by a supply vehicle.
stats:
++ speed
+ capacity
^ firepower
- fuel
-- armour
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3 supply vehicles (1 per team)
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supply vehicles have only one real function: to carry fuel and supplies for other vehicles. using the
give fuel and
give item features in the game, supply vehicles use their incredibly efficient fuel consumption and reasonably sized capacity to transfer items to battle-weary players. think of them as the game's "medics". though they're nearly as difficult to destroy as a primary attack vehicle, they have severely limited firepower. additionally the slow speed of the supply vessels generally causes them to stray behind the battle. one strategy might require the placement of a few scouts with the supply vehicles, or to have a greater number of scounts run a path between primary attack and supply lines, making sure the gap is clear of the enemy.
stats:
++ fuel
+ armour
^ capacity
- speed
-- firepower
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3 defense droids
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sluggish and fuel hungry, but packed with serious firepower, the mech droids can defend nearly any target that's close to home with brutal efficiency. the all-purpose heatseeking missiles are rapidfire, and ideal for both close and medium-range combat. a single defense droid with even just a few scouts can successfully defend an entire city with the proper strategy. similar to primary attack vehicles, the main distinction is the mechs tend to stay near home.
stats:
++ firepower
+ armour
^ speed
- capacity
-- fuel
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3 runner vehicles
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the everyday use, all purpose vehicle. high capacity, high speed, nearly no firepower. gets you around town in a jiffy.
stats:
++ capacity
+ speed
^ armour
- fuel
-- firepower
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3 infantry vehicles
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your first set of vehicles after the defaults. multipurpose humanoids that get around faster than the default. some firepower.
stats:
++ fuel
+ capacity
^ speed
- firepower
-- armour