Well that explains it all lol.
Confused me when im used to RGBA, not ARGB.
Search found 59 matches
- Mon Feb 23, 2015 5:16 pm
- Forum: Bug Reports
- Topic: OSD Color Code
- Replies: 2
- Views: 1499
- Mon Feb 23, 2015 4:43 pm
- Forum: Bug Reports
- Topic: OSD Color Code
- Replies: 2
- Views: 1499
OSD Color Code
Software: Universal Client Version Number: 0.69.9 ________________________________________________________________________ Location ________________________________________________________________________ Description: Seems like (using RGBA, and not #RGB) isn't quite RGBA (Red Green Blue Alpha) as ...
- Mon Feb 23, 2015 4:31 pm
- Forum: Bug Reports
- Topic: OSD Graphics types not working
- Replies: 6
- Views: 2480
- Sun Feb 22, 2015 10:48 am
- Forum: Bug Reports
- Topic: OSD Graphics types not working
- Replies: 6
- Views: 2480
- Sun Feb 22, 2015 9:47 am
- Forum: Bug Reports
- Topic: OSD Graphics types not working
- Replies: 6
- Views: 2480
- Sun Feb 22, 2015 9:46 am
- Forum: Bug Reports
- Topic: OSD Graphics types not working
- Replies: 6
- Views: 2480
OSD Graphics types not working
Software: Registered Server Version Number: ________________________________________________________________________ Location ________________________________________________________________________ Description: Assuming the parameters X & Y is the "start coordinates" and the W & ...
- Mon Jan 26, 2015 6:07 am
- Forum: Game Help
- Topic: OSD Limit?
- Replies: 0
- Views: 2530
OSD Limit?
Seems like there's a limit going on because i've created a Sector Map with 99 images. and only 45 images is showing. I even made sure if the loop looped through all 99, and it ends with the number 99.
You can see it in action on Call of Doody by typing &map
You can see it in action on Call of Doody by typing &map
- Sat Jan 17, 2015 11:22 am
- Forum: Bug Reports
- Topic: Water Rendering Glitch
- Replies: 1
- Views: 1191
Water Rendering Glitch
Software: Universal Client Version Number: 0.69.5 ________________________________________________________________________ Location Zion (And other worlds) ________________________________________________________________________ Description: Water at some places is not rendering. It happended too w...
- Sat Jan 03, 2015 11:09 am
- Forum: Bug Reports
- Topic: Hitch a ride when flying
- Replies: 1
- Views: 1191
Hitch a ride when flying
Software: Universal Client Version Number: 0.69.4 ________________________________________________________________________ Location Worlds ________________________________________________________________________ Description: When riding on a plane and the plane gets into air, the person who's ridin...
- Tue Dec 30, 2014 11:12 am
- Forum: Development & World Setup
- Topic: Water Flood script
- Replies: 4
- Views: 1035
Thanks :) Yeah sounds like a good idea zar. I'm just not sure if that's possible, as the script needs to know the tile's Z (up) axis so the script can compare the water level with the tile's Z axis, and i might have missed it but i can't find anything in the docs that can return the Z axis :/ I don'...
- Mon Dec 29, 2014 12:25 pm
- Forum: Development & World Setup
- Topic: Water Flood script
- Replies: 4
- Views: 1035
Water Flood script
So, last night i made this script for ZyrVoX. Just thought i would make it a little nicer then share it
Water Flooding script
Any ideas for improvements is always welcome
Water Flooding script
Any ideas for improvements is always welcome
- Fri Dec 12, 2014 2:35 pm
- Forum: Bug Reports
- Topic: Thrown randomly in space
- Replies: 0
- Views: 1637
Thrown randomly in space
Software: Universal Client Version Number: 0.68.8 ________________________________________________________________________ Location Space ________________________________________________________________________ Description: If you enter space by clicking "Play Game" at frontend and then e...
- Fri Dec 12, 2014 9:44 am
- Forum: Bug Reports
- Topic: Buttons overlapping in Primitive Smelter
- Replies: 0
- Views: 1615
Buttons overlapping in Primitive Smelter
Software: Universal Client Version Number: 0.68.8 ________________________________________________________________________ Location Magicthumb ________________________________________________________________________ Description: When having more than 5 different recourses in inventory, the buttons ...
- Thu Dec 11, 2014 6:34 pm
- Forum: Bug Reports
- Topic: Can't work with clay on Magicthumb
- Replies: 3
- Views: 1493
- Thu Nov 20, 2014 5:43 pm
- Forum: General discussion
- Topic: Event Time
- Replies: 2
- Views: 1297
- Thu Nov 20, 2014 5:26 pm
- Forum: General discussion
- Topic: Event Time
- Replies: 2
- Views: 1297
Event Time
I just saw the new event in space and it said that it'll be at 22:00. my question though is: what timezone is that? My timezone is UTC+1
(Reason to why i ask is becouse i always go off at 22:00 utc+1, it would be nice to be able to participate in the event )
(Reason to why i ask is becouse i always go off at 22:00 utc+1, it would be nice to be able to participate in the event )
- Sun Nov 02, 2014 8:58 am
- Forum: Bug Reports
- Topic: Shooting when client window isn't active
- Replies: 1
- Views: 1131
Shooting when client window isn't active
Software: Universal Client Version Number: 0.68.2 ________________________________________________________________________ Location Worlds ________________________________________________________________________ Description: If you click anywhere on the screen even if the client window isn't active...
- Mon Oct 20, 2014 3:00 pm
- Forum: Game Help
- Topic: Animal Farm Script Problem
- Replies: 14
- Views: 3369
- Mon Oct 20, 2014 4:40 am
- Forum: Game Help
- Topic: Animal Farm Script Problem
- Replies: 14
- Views: 3369
- Sun Oct 19, 2014 8:07 pm
- Forum: Game Help
- Topic: Animal Farm Script Problem
- Replies: 14
- Views: 3369