Search found 59 matches

by Haxina
Mon Feb 23, 2015 5:16 pm
Forum: Bug Reports
Topic: OSD Color Code
Replies: 2
Views: 1499

Well that explains it all lol.
Confused me when im used to RGBA, not ARGB. :)
by Haxina
Mon Feb 23, 2015 4:43 pm
Forum: Bug Reports
Topic: OSD Color Code
Replies: 2
Views: 1499

OSD Color Code

Software: Universal Client Version Number: 0.69.9 ________________________________________________________________________ Location ________________________________________________________________________ Description: Seems like (using RGBA, and not #RGB) isn't quite RGBA (Red Green Blue Alpha) as ...
by Haxina
Mon Feb 23, 2015 4:31 pm
Forum: Bug Reports
Topic: OSD Graphics types not working
Replies: 6
Views: 2480

Ah okay, cool.
Thanks :)
Got a second bug incoming d:
by Haxina
Sun Feb 22, 2015 10:48 am
Forum: Bug Reports
Topic: OSD Graphics types not working
Replies: 6
Views: 2480

I did try higher values (up to a thousand+) too. but nothing there either.
by Haxina
Sun Feb 22, 2015 9:47 am
Forum: Bug Reports
Topic: OSD Graphics types not working
Replies: 6
Views: 2480

Forgot to add it's v0.69.9, and doing it on Call of Doody :)
by Haxina
Sun Feb 22, 2015 9:46 am
Forum: Bug Reports
Topic: OSD Graphics types not working
Replies: 6
Views: 2480

OSD Graphics types not working

Software: Registered Server Version Number: ________________________________________________________________________ Location ________________________________________________________________________ Description: Assuming the parameters X & Y is the "start coordinates" and the W & ...
by Haxina
Mon Jan 26, 2015 6:07 am
Forum: Game Help
Topic: OSD Limit?
Replies: 0
Views: 2530

OSD Limit?

Seems like there's a limit going on because i've created a Sector Map with 99 images. and only 45 images is showing. I even made sure if the loop looped through all 99, and it ends with the number 99.

You can see it in action on Call of Doody by typing &map
by Haxina
Sat Jan 17, 2015 11:22 am
Forum: Bug Reports
Topic: Water Rendering Glitch
Replies: 1
Views: 1191

Water Rendering Glitch

Software: Universal Client Version Number: 0.69.5 ________________________________________________________________________ Location Zion (And other worlds) ________________________________________________________________________ Description: Water at some places is not rendering. It happended too w...
by Haxina
Sat Jan 03, 2015 11:09 am
Forum: Bug Reports
Topic: Hitch a ride when flying
Replies: 1
Views: 1191

Hitch a ride when flying

Software: Universal Client Version Number: 0.69.4 ________________________________________________________________________ Location Worlds ________________________________________________________________________ Description: When riding on a plane and the plane gets into air, the person who's ridin...
by Haxina
Tue Dec 30, 2014 11:12 am
Forum: Development & World Setup
Topic: Water Flood script
Replies: 4
Views: 1035

Thanks :) Yeah sounds like a good idea zar. I'm just not sure if that's possible, as the script needs to know the tile's Z (up) axis so the script can compare the water level with the tile's Z axis, and i might have missed it but i can't find anything in the docs that can return the Z axis :/ I don'...
by Haxina
Mon Dec 29, 2014 12:25 pm
Forum: Development & World Setup
Topic: Water Flood script
Replies: 4
Views: 1035

Water Flood script

So, last night i made this script for ZyrVoX. Just thought i would make it a little nicer then share it :)

Water Flooding script

Any ideas for improvements is always welcome :)
by Haxina
Fri Dec 12, 2014 2:35 pm
Forum: Bug Reports
Topic: Thrown randomly in space
Replies: 0
Views: 1637

Thrown randomly in space

Software: Universal Client Version Number: 0.68.8 ________________________________________________________________________ Location Space ________________________________________________________________________ Description: If you enter space by clicking "Play Game" at frontend and then e...
by Haxina
Fri Dec 12, 2014 9:44 am
Forum: Bug Reports
Topic: Buttons overlapping in Primitive Smelter
Replies: 0
Views: 1615

Buttons overlapping in Primitive Smelter

Software: Universal Client Version Number: 0.68.8 ________________________________________________________________________ Location Magicthumb ________________________________________________________________________ Description: When having more than 5 different recourses in inventory, the buttons ...
by Haxina
Thu Dec 11, 2014 6:34 pm
Forum: Bug Reports
Topic: Can't work with clay on Magicthumb
Replies: 3
Views: 1493

Same here, haven't leveled up yet.
by Haxina
Thu Nov 20, 2014 5:43 pm
Forum: General discussion
Topic: Event Time
Replies: 2
Views: 1297

Ah okay, cool. And Thanks :)
by Haxina
Thu Nov 20, 2014 5:26 pm
Forum: General discussion
Topic: Event Time
Replies: 2
Views: 1297

Event Time

I just saw the new event in space and it said that it'll be at 22:00. my question though is: what timezone is that? My timezone is UTC+1 ;)
(Reason to why i ask is becouse i always go off at 22:00 utc+1, it would be nice to be able to participate in the event :) )
by Haxina
Sun Nov 02, 2014 8:58 am
Forum: Bug Reports
Topic: Shooting when client window isn't active
Replies: 1
Views: 1131

Shooting when client window isn't active

Software: Universal Client Version Number: 0.68.2 ________________________________________________________________________ Location Worlds ________________________________________________________________________ Description: If you click anywhere on the screen even if the client window isn't active...
by Haxina
Mon Oct 20, 2014 3:00 pm
Forum: Game Help
Topic: Animal Farm Script Problem
Replies: 14
Views: 3369

So, i removed the "msg" line, and added a $ to the var, and it did not crash when i tried to refresh server script. However! I added them back in and there was still no problem, it didn't crash. I'll try and track down the crash. i can imagine that it was trying to access chickensProductio...
by Haxina
Mon Oct 20, 2014 4:40 am
Forum: Game Help
Topic: Animal Farm Script Problem
Replies: 14
Views: 3369

Alright. Here's a link for the full code: Pastebin I thought it were a bit too much for posting here ;) The Event "AnimalFarm:More", functions AnimalFarm_MoreFunctions() and AnimalFarm_GetFromAnimal() (but commented out as i thoght that could solve the problem) is new. Before i added the n...
by Haxina
Sun Oct 19, 2014 8:07 pm
Forum: Game Help
Topic: Animal Farm Script Problem
Replies: 14
Views: 3369

Yes i've noticed it. And i can't find the problem.. But i can say that narnia crashes when i try to refresh the script.

I'll post the full code tomorrow so you guys can look at it ;)